NoYouLogOff

joined 4 years ago
[–] [email protected] 5 points 8 months ago

This isn't a bicycle handlebar, it's a unicycle handlebar to work your shoulders or something

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago)

Ghost of Tsushima is very pretty, I got it during the recent sale. The lethal difficulty is fun, I probably should have started on the an intended difficulty level rather than the gimmick level but I'm afraid to change it.

Played a little bit of Echo Point Nova, a... movement based first person shooter with a (small) open world level design? Highly recommend it, I 100%ed it in 8 hours and go back every now and then. The dev also did Severed Steel, which had some pretty decent post launch support and game types, and the dev seems to be shooting for the stars with additional content.

Trying to 100% achievements for Dragon's Dogma Dark Arisen after getting it in DD2, and did it on the Xbox years ago. Trying to kill Death pre max level sure is something. Doing it max level without items is already a pain. Losing interest in continuing, but I gotta see it through eventually.

Got Space Marine II to play with friends eventually, it just seems ok. The defensive quick time events don't seem to be very responsive? I'll have to try it with a controller sometime.

[–] [email protected] 3 points 8 months ago

I also played through TMGC about a month ago. There are ONES of US on Hexbear.

I had a lot of fun, though I did do my Fire Emblem thing of getting a few chapters away from the end then taking like a month break. Extremely solid and I continue to love GBA Fire Emblem, but I think I did burn myself out on it for a little while on it. Maybe not burn out, more like scratched the itch?

I like that supports are rewarding.

[–] [email protected] 3 points 8 months ago (1 children)
[–] [email protected] 13 points 8 months ago* (last edited 8 months ago)

༼ つ ◕_◕ ༽つ Take my energy, Corgi!

Still sending my energy until next Friday!

[–] [email protected] 2 points 8 months ago

I ran a campaign of the Unofficial Elder Scrolls RPG that someone had developed a working module for on it. I liked Foundry, the ability to get plugins easy was pretty helpful and cool. Things like staircase teleporters, pins that can take a player to different scenes, and an almighty calendar. When I tried a in-person Foundry-assisted little campaign this year, I think it worked out well having my tower on a big screen as a player, my cheapo laptop as the GM, and any other devices my players brought.

Unfortunately, self-hosting is too much trouble for myself so I had to go through a service (The Forge) to host. At that point I had to pay for a service anyways, but it was the only way to get a working UESRPG game going.

[–] [email protected] 9 points 8 months ago* (last edited 8 months ago) (1 children)

Not a turn-based JRPG, but Dragon's Dogma 2 I think nailed its steal mechanic. The skill is just a little yoink that can only happen when an enemy is staggered, but gets you an extra drop. The table is slightly different than actual drops, but you aren't getting unique equipment from stealing, and those drops can help with your forging or selling mats for money. Having a Thief in your party with Pilfer/Plunder and the grapple hook that can knock down enemies easy does give you more loot. Certain NPCs can also be stolen from once, but there's near 0 risk or test involved, it's just finding out who has what.

[–] [email protected] 9 points 8 months ago (1 children)

Just woke up from a dream that ended with a mushroom cloud in the distance. I don't really think about it as likely or even think about it at all, but I guess the ol brain wanted to.

[–] [email protected] 21 points 8 months ago

The modlog does kind of suck, and I think some things just aren't logged. While trying to find things to help myself understand the issue further, I came across an unrelated commbanning of someone for a surprising given reason. Then I found that there was no removal messages for the comments that incited the ban, though they were removed. Trying to parse the log itself is frustrating too, as it (and the frontend itself in some cases like viewing user profiles) tends to sort by putting every type of "content" on the list, so I'm seeing stuff from a year ago on the first page unless I limit it to a specific type of mod action, which isn't helpful when I'm trying to gauge the vibes.

[–] [email protected] 2 points 8 months ago

Weren't Nazi uniforms a thing in Taiwan?

view more: ‹ prev next ›