MudMan

joined 1 year ago
[–] [email protected] 28 points 1 hour ago (1 children)

Man, I'm always surprised by the crap ragebait peddlers latch on to with these boring-ass investor presentations.

And I always feel the need to correct the record, which only pisses me off further.

So, for anybody interested, this is an investor scripted thing, they mostly are deflecting questions from investors that they don't have answers to. At one point they say the Switch 2 won't eat into their business because they have a different controller. It's all filler nonsense.

The quote is somewhat out of context, in that they say there was an overly competitive market, but also that Concord didn't stand out enough to compete. As much of a non-statement as that is, it's not wrong.

Surprisingly, the ragemongers gloss over much more worrying stuff in there, like the confirmation that despite increasing subscription prices they are seeing more people buy into the expensive tier, not less (and you're all ruining it for the rest of us, please stop). And they imply they will keep increasing prices, too.

They also point out that more than 50 percent of Helldivers' revenue came from microtransactions now. Again, you're all ruining it for the rest of us, please stop. They also confirm they will conitnue to milk that and "maximize revenue".

On better news, they pretty much confirm they are making a PS6 when somebody suggests they should go PC and cloud only, so there's that. They also confirm they want to keep making one big single player per year at least and that they are actively looking into new IP.

If you read between the lines of investor presentation, they actively acknowledge that Marathon got bad feedback from playtesting and they're trying to salvage it. Although, of course, they never say that outright.

This article sucks, and it made me listen to half an hour of investor executive nonsense and that makes whoever linked it not my friend, either. On this, too, you're ruining it for the rest of us. Please stop.

[–] [email protected] 2 points 8 hours ago (1 children)

I guess it depends on how much you do your homework. I just spent a while listening to Satya Nadella regurgitate self-congratulatory CEO-speak just to verify that yes, indeed, this link is gargbage. I feel entitled to at least a bit of resentment for that.

Ironically, the time I spent doing this was much shorter because the podcast that originates the blatant misquote has an AI-generated searchable transcript.

[–] [email protected] 15 points 8 hours ago (4 children)

He doesn't. He says he cares more about generating growth (and thus presumably revenue) than about AGI.

Also, this thing is from February.

Social media sucks. Reporting on reporting sucks. News aggregators suck.

AI may suck, but it's definitely not alone in being shitty. We're all clearly very good at tool-less, artisanal misinformation.

[–] [email protected] 4 points 17 hours ago

You can't hear it from there, but I am screaming in non-native English speaker.

Or, to put it another way, every single song you know released before 1995.

[–] [email protected] 25 points 1 day ago

For reference on how this is different (and how it's not) to previous instances, here's mainstream-AF PC World magazine in February 2020:

Windows 7 was understandable before; now it’s a liability. With no security updates and a still-vast market share, Microsoft’s operating system will be a big, juicy target for hackers.

We recommend migrating to Windows 10 if you’re able to, and have a guide explaining your Windows 10 upgrade options (go.pcworld.com/10up) . If you perform only basic tasks on your PC—email, web surfing, and documents—then Linux is a viable, user-friendly option these days. We’ve got a Linux beginner’s guide (go. pcworld.com/lnxg), too, and better yet you can try it for free with no risk to your main Windows 7 installation.

You can probably still upgrade to Windows 10 for free (see page 103), too.

I don't have APC's issue on hand, but if anybody wants to share how that compares, do go ahead.

For some additional reference: https://vivaldi.com/blog/replace-windows-7-with-linux/ https://www.ghacks.net/2020/01/14/windows-7-support-ends-today-here-are-your-options/ https://www.zdnet.com/article/why-and-how-to-replace-windows-7-with-linux-mint/ https://www.youtube.com/watch?v=RFHBBN0CqXk

Short term history is so fun and so weird.

[–] [email protected] 1 points 2 days ago

Yep. Definitely falls into this category. The roguelite stuff is a fun quirk, and I do enjoy unraveling the steps metagame more than I enjoy the "find a clue in a piece of paper and remember it for the next run" or the "doesn't look like a puzzle but it is" bits.

Guys, I've been around a while. You're probably not gonna recommend the game I accidentally missed that changes my mind.

[–] [email protected] 3 points 2 days ago (2 children)

Oooh, Outer Wilds. Did a couple of puzzles, I think I got around the loop once or twice, bounced right off.

I swear, I don't know what it is. The sense of wonder just isn't there. Maybe I'm too aware that all the pieces are put in by the designers and that withholding some pieces doesn't inherently make the puzzle more interesting or even harder. I guess I find myself tapping my foot playing first person Lunar Lander while I wait for the thing to get around to the real game while I do rolling ball puzzles or whatnot.

[–] [email protected] 2 points 2 days ago (4 children)

Hah. Wasn't into the "multimedia" era as much, either.

But still, I'd say context is important in that distinction. Old point and click was a AAA genre, through and through. Big, cinematic visuals and storytelling were at the core of that.

I'm not saying that's better or that I like it more. In fact, I'd say I'm less into that kind of thing these days. But it was a different moment in time to get hold of one of those compared to an indie release overcomplicating the self-revealing world concept from Myst.

Why I haven't been into that idea since all the way back in Myst is harder to parse for me. Maybe I'm just less metatextually enamoured with the idea of self-revealing games as a flourish than I am about having the reveal be a fully functional narrative? As I said above I adore Obra Dinn. There's a lot of the same connective tissue there, but maybe I'm just more in touch with it when it's a medium for a good, old-timey gothic horror story than when it's this abstract world-in-code thing.

[–] [email protected] 12 points 2 days ago (6 children)

No, I don't think so. I love puzzles. Hard puzzles, even. I really, really like Return of the Obra Dinn, I spent the 90s fawning over point and click adventures. I have zero problems blasting through the Portal games and a bunch of their derivatives.

For some reason it's specifically this setup of "figure out the rules of the world and peel off the layers of the game" thing that misses me. I don't know what to tell you there.

[–] [email protected] 14 points 2 days ago (10 children)

I wanted to like it, couldn't really get into it.

I see what it's going for, it's just... not my thing. It never clikced with me moment to moment and the self-congratulatory aren't-we-smart information discovery stuff just doesn't work for me in most cases (this applies to Fez and The Witness, too).

I'm not mad that people do like it, though. There's nothing in there I find... objectionable, or poorly designed. I just didn't get into it and that's alright.

[–] [email protected] 3 points 2 days ago

I mean, even without FOSS zealotry there are plenty of Android derivatives without Google services in them on weird Chinese emulation handhelds and SBCs and the like. Never mind fricking Huawei, at least until last year, and depending on how much you think their newer one counts as not-Android.

[–] [email protected] 15 points 2 days ago

Well, the huge brand helps.

Which is probably why what was even at launch ultimately a somewhat outdated Farmville-like got so much attention.

Downloads have always been a weird metric for mobile games. I've downloaded this game on maybe five or six devices during this decade, but I'm pretty sure I haven't played it al tall in the past nine years and six months.

view more: next ›