MrAegis

joined 2 years ago
[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

It doesn't happen very often, and usually it's very obvious when the comments have nothing to do with the post.

From what I've noticed, it happens with comments that I've already read from a previous post. So it may be some sort of caching issue.

Edit:typo

[–] [email protected] 2 points 2 years ago (2 children)

Yes, refreshing the page fixes it. Ive even had some posts load with the comments from a different post. Again, refreshing fixes this.

[–] [email protected] 1 points 2 years ago

Now when you defederate, this results in content to be no longer shared. It didn’t reverse any previous sharing or posts, it just stops the information from flowing with the selected instance. This only impacts the site’s that are called out.

I thought I'd heard that

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

I think users have also been uploading massive files of white noise to Reddit... Louis Rossmann spoke about this during a recent video:

https://odysee.com/@rossmanngroup:a/reddit-ceo-learns-going-to-war-with-the:9?t=87

[–] [email protected] 0 points 2 years ago (1 children)

I would argue that if you have any posts/comments with very helpful/popular content, repost it in Lemmy, then edit the Reddit post/comment to point to your Lemmy copy.

It won't work for everything that you've posted/commented, but if you pick out the biggest things it will help bring additional content to Lemmy, and hopefully some more users as well.

[–] [email protected] 1 points 2 years ago (1 children)

Maybe a happy medium is to take you best/most popular posts and repost it in here under a similar community, then edit your Reddit post to point to Lemmy for additional info...

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago)

There are a few Reddit archiving websites as well. Places like reveddit (I don't think this works when the community goes private) and unddit (the project that archived stuff in this way was banned by Reddit last month so anything newer than that won't come up).

Just try replacing the front part of the link (the "re") with "un" or "reve" Ex:
reddit.com/r/Hogwarts....
unddit.com/r/Hogwarts...
reveddit.com/r/Hogwarts...

[–] [email protected] 3 points 2 years ago (2 children)

Copy the link from Google, enter it in https://web.archive.org/ And hope someone has archived it.

[–] [email protected] 0 points 2 years ago (1 children)

To add on to this, they are doing everything the hard way to try to build out a more complete system. This adds a ton of tech debt as the more complicated things get, the harder it is to keep everything working when drastic changes are introduced. It has the benefit of paying attention to all the fine details, but at a cost to how long it takes to develop the game.

Luckily a single player game is much simpler to handle than a multiplayer game, which is why we'll see more features in Squadron 42 than in Star Citizen. And this is also why we don't have to worry about how major backend changes (like PES) can affect the game.

To explain this a little better, it's very helpful to watch a video like this: https://youtu.be/L3Fhed3MtVw where they explain a lot of these tricks that game developers employ.

So just looking at the first example from that video, hands are one of the things that a lot of game devs will use camera angles and such to trick you. In this case they make you think that items are changing hands from one character to the next, but they hide these occurrences from actually appearing on your screen.

That whole video is worth a watch, I'm sure that with Squadron 42 CIG will still take advantage of some tricks like the "loading screen/scenes" as shown there.

Another example (that the video doesn't go into) is how damage works. In a lot of games, the asset for something like a vehicle getting damaged can get quickly swapped out for a generically damaged one. Think of car doors being pounded in the same exact way no matter what hit you from the side. Or another example is a breaking dinner plate: Instead of implementing a damage system, you can just remove the dinner plate and quickly replace it with a bunch of generically broken shards of a dinner plate.

In Star Citizen (and SQ42), the visual damage is amazing in a way that each individual shot against a vehicle will appear and even cause holes to appear which you can actually see through rather than a simple sticker that's overlayed on top of the vehicle, or a generically damaged wing.

[–] [email protected] 0 points 2 years ago (2 children)

You're in luck! It's already live!

[–] [email protected] 0 points 2 years ago (4 children)

Probably just the start of Alien week... and the release of the Latest PTU update to Live.

[–] [email protected] 1 points 2 years ago

You have to remember that this game came out a long time ago, it had many features at the time that set it above other games.

It had a good storyline, multiplayer, maps that would change every time you logged in (multiplayer), the ability to be powerful after spending a lot of time in the game (and if you saw anyone with a rare/cool looking armor you know they worked for it, there were no lootbox mechanics where you could just pay money for it). And of course... there is no cow level ;) The skill tree allowed for tons of different abilities and combos, or you could grind away at a single skill and become godly with it.

You may not recognize the appeal to the game now just because so many of the mechanics have been copied and implemented in countless other games since then.

 

Basically, for the 3.19.1 update, you will want to move all subscriber/reward gear that is at your home location into a ship that you personally own just to make sure that it is registered for Long Term Persistence (LTP). You can then immediately move it back to local. See the link for additional details. Note: You should also make sure to move any recently looted gear into a ship you own at least once.

2
Useful links (lemmy.ml)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Here are a list of some links that I've found to be very useful while playing the game and following its development.

Ship loadout tool with tons of features: https://www.erkul.games/

Trading tools: https://uexcorp.space/ https://www.gallog.co/trading

Travel Guide: https://verseguide.com/

Wiki: https://starcitizen.tools/

Find any item/place anywhere: https://finder.cstone.space/

Dev Tracker: https://developertracker.com/star-citizen/

An alternative to tracking roadmap progress: https://shinytracker.app/tests/database-browser/#/timeline

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