ADHD, GAD, SzPD, and depression. ADHD kicks my ass the most, since the medication most people take is illegal here. Depression and ADHD combined make it really hard to start projects, and GAD makes it really hard to keep one going.
Moonguide
My nickname among my friends is derived from the word wikipedia, because I often have read something related to the conversational topic.
Doesn't mean I remember everything, or anything for that matter. Most of the time I just remember that I read about it somewhere, and quickly read up again, barring a handful of topics (that have been hyperfixations in the past).
Oh I've taken that into account, lol. Things will happen in the story even if the players aren't there to see it, because of faction Clocks (though those will tick if the players do things in quests that would benefit any of the three factions, not through time). I think I got my bases covered with enough brush strokes that I can spin up some bullshit to bring it all back to the main story if necessary.
And yeah, I see your point. I'm doing that, though, lol. Besides the enemy mobs which I'll need for/if they decide to go a random cave or something, I'm only doing stuff I'll need in the first 5 sessions. Maps, characters, and narrative aid artwork that might/will be used afterwards will be done then. Most of the stuff already done will be reused later (unless the players decide to start killing people out of the blue), but they might see all of that stuff early on, barring one or two characters.
This. I like DMing for ttrpgs, and I love drawing and painting. You'd think I'd be extatic about prepping homebrew and assets for a digitally run Savage Worlds campaign set Tamriel (or a weird homebrew mix of cyberpunk and vampire the masquerade), the truth is I'm more than just a bit burned out.
I want to start the campaign now, and I've had the story and characters ready to go for a month now, but prepping all those art assets has been tedious. So far I've done about 20+ tokens, 5+ maps, 15 character portraits, and some 10 general purpose pieces to aid narration. I got about 7 tokens left and I'm done, and I can barely get one out a day, every other day.
The worst thing is I have a very clear idea of what I want the campaign to look like and I've already made concessions by using RPG Engine to design my maps instead of doing it all by hand and just retouching it later. I don't want to make any more concessions, so I'm SOL.
Finally beat Half-Sword's demo today, avoiding polearms because they're a crutch of mine. Took me 36h, and the reward was definitely not worth it but it was very fun. I've wanted a physics based fighting game for a while.
Other than that, ArmA Reforger with the fellas, Tainted Grail, and Rimworld.
Edit: oh, forgot. Finishing my prep for a Savage Worlds campaign set in Tamriel. I'm feeling kinda burnt out on prep since I had to do a fair amount of homebrew and a lot of hand drawn art (fuck AI), but I think it'll be fun. Hopefully my players are half as invested in it as I am, though their excitement might've waivered somewhat due to the time it took to prep it.
Yeah, I'm multilingual from a hispanic country, and due to job experience and the media I consume I've ended up with a real mess of both accent and lexicon. Nowadays, most of my english and italian interactions are limited to online gaming, and half the time people catch on to my accent, and guess I'm either quebecois, german, or french, despite not being fluent in any of those or ever spending more than a week in any of those countries.
In day to day life, I mix all three (spanish, english, and italian), using the first word that comes to mind. It feels really jarring trying to convey a complete idea in just spanish, and end up translating foreign words in my head. It's faster for me now to communicate in english than it is in spanish.
Plus, bonus content means more XP and levels expected, and post level 13 gameplay (at least in DnD) is a slog. The game becomes increasingly more about a battle of attrition, characters become bloated, and the narrative would be a victim to power creep.
We'd either face any of those threats before the finale, which would throw the intended level for the final fight out of wack (plus hurt the already imperfect pacing of act III, or derail the better managed pacing of act I and II), or after the finale, which would incur the inherent issues in high level dnd gameplay.
BG3 is one of my favourite games ever, if not my favourite, and it does not need any more content. I imagine that the whole clusterfuck within WotC and Hasbro took the wind out of Larian's sails about developing for the DnD IP. I'd rather keep what we have, which is already great, than taint it with a cashgrab, as you say.
I'd rather Larian work on what excites them than what already works well.
Well this sucks