LeGaosaure

joined 2 years ago
MODERATOR OF
 

Announcement on Steam.


Hello, this is Kim Jihoon, director at Project Moon.

I write to share some information regarding the following subjects:
"Theater - Identity Stories -Sinner employee card resources changed" from the April 17th (THU) Scheduled Update Notice,
and our current "Walpurgis Night schedule".

I would first like to apologize for delivering this delayed response despite recognizing the issue early on. Due to several internal meetings, it took me some time to write and post this announcement in a timely manner. I apologize.

The employee card images applied to the current version of the game, which are reverse sides of the Sinners' employee cards that display their logos, will be replaced with new illustrations as soon as possible(current deadline - by April 30th, Wednesday).

I informed our users long ago that the mugshot illustrations present in the Theater tab will be replaced.
So, given that the mugshot illustrations were going to be changed, I became somewhat overzealous, wondering if there was anything I could express more of or elaborate regarding the Sinners' stories in their pre-employment statuses. Because of this, I wavered on making a judgment call, constantly delaying the finalization of the new mugshots' design directions, and prioritized other urgent upcoming schedules.

The current placeholder versions of the employee cards applied to the game are a result of that hesitation—I began to believe that the image change should be applied as soon as possible, given that we had shared the information that they would be changed long ago, and that the new Season was approaching fast.

However, this decision was problematic for both our players' and my expectations.

Therefore, to prioritize improving the employee card UI image qualities, we intend to produce new mugshot illustrations with minimal changes to the design directions applied in our previous illustrations.

After an impromptu internal discussion, we concluded that our schedule allows for the mugshots to be updated by Apr. 30th (WED).

However, please understand that, in favor of speed, there won't be any significant changes to the characteristics of each Sinner expressed in the previous versions of the mugshots in the re-drawn illustrations. Given that I wavered for such a long time on making any changes to them, we concluded that the lore and design direction of the previous mugshot images were already good.

Also, I regret to inform you that the Walpurgis Night event will be released after Canto 8 is complete, so I beg your forgiveness and patience.
As we are currently all-hands-on-deck for the development of Canto 8, attempting to match the beginning of our Walpurgis Night event with the real-life Walpurgis Night again could cause a significant delay, so I decided to forgo that choice this time.

Once again, I sincerely apologize for causing our managers this inconvenience.

I will try my best to ensure that similar cases do not occur again.

Thank you.

 

Announcement on Steam.


Hello, this is Project Moon.

We have added a new function to be able to set different fonts for title vs. content texts when using custom fonts. (ex) Set different fonts for ID Skill names & descriptions)

Please refer to the following link for a tutorial on how to apply the custom languages.

[제목, 본문 폰트 별도 적용 방법]

  1. Find the following folder: "LimbusCompany_Data/Lang/(your Custom Language folder name here)/Font".
    ex) If your Custom Language folder is called "lang1", find the "LimbusCompany_Data/Lang/lang1/Font" folder.

  2. Create two new folders "Title" and "Context" in the above directory.

  • Title: For "titles"
  • Context: For "content"

  1. Add the fonts you want to apply in each respective folder.

  1. Run the game.

Also, we are planning to deploy the following fix with our next update.

To be fixed:

  • An issue where, when implementing Custom Languages, custom fonts and official fonts could load in simultaneously next to each other when alphabets or letters that are shared between one of the official languages(KR, JP, EN) and the applied Custom Language are present

We will bring additional changes and improvements to the Custom Language function to help provide a more accessible gameplay experience.

Thank you.

 

Once again, Project Moon didn't make any official announcement, but here is more (official) merch!

What?

  • A model jacket inspired by Sinners uniforms
  • Phone straps, with one version per Sinner, Dante included (13 versions total)

Where?

There are two storefront, one based in the US and one based in Japan. The prices are different, and so are the shipping costs, so take your time to compare if you're in any country other than US and Japan! Super Groupies apparently recommend going through their Japan store for most countries.

When?

These are pre-orders and will close in early May (May 6th or May 8th depending on the storefront), for a delivery in August (Japan storefront) or October (US storefront). The per-orders might close early if the stocks run out.

2
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
[–] [email protected] 6 points 8 months ago

Thanks everyone for your confirmations. I'll keep the workaround in mind in case this doesn't get solved soon, and can confirm it worked for me before.

[–] [email protected] 1 points 8 months ago

※ Additional Error Fix Notice (Hotfix ETA: 10/3 19:30 (KST))

▶ (JP Only) Fixed an issue where the translation for the description of Zwei West Section 3 Ishmael's Skill 2 Coin 3's effect stated that it inflicts "Tremor Count" instead of Tremor

Before: Inflict Tremor Count equal to ((Tremor Count on self)/2)

After: Inflict Tremor equal to ((Tremor Count on self)/2)

[–] [email protected] 1 points 10 months ago

Congrats Heathcliff your horse and coffin don't fit in just one picture x')

[–] [email protected] 1 points 10 months ago

Agreed =S Though there seems to be a fancomic in the works but I couldn't find any presence of it outside of twitter and I don't have twitter so I'm very much "meh" x')

[–] [email protected] 2 points 11 months ago

Not complaining at all either ^^b

[–] [email protected] 1 points 11 months ago (2 children)

Extremely yes.

Also I find it funny that this week is "let's give our new releases glasses" week =p

[–] [email protected] 1 points 1 year ago

Hope your wish comes true =)

[–] [email protected] 1 points 1 year ago

People are mad at this game from daring to /checks notes/ be a game, or so it seems each time I see what people are angry about >='(

[–] [email protected] 1 points 1 year ago

Valid tbh. I tend to always forget that shield is a thing, so having some effect that interacts directly with it might help my memory lol

[–] [email protected] 1 points 1 year ago (2 children)

That could be an explanation, yeah. For now this E.G.O doesn't quite know what it's doing there but it'll find its place at some point I guess ^^

[–] [email protected] 1 points 1 year ago (2 children)

Somehow I wasn't expecting a Tremor E.G.O, even though we kinda had a hint with the Gift... x')

[–] [email protected] 1 points 1 year ago (4 children)

That's an interesting mechanic for sure! Not sure which ID I'd bring for Sinclair in a full Sinking team, though... I mean, I could bring back the mariachi but is it really worth it...?

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