LeGaosaure

joined 2 years ago
MODERATOR OF
 

Hello everyone,

Some of you might remember when I stopped posting fanart in this community. Since then, I didn't manage to get any answer from the admin team of the lemmy.ml instance. Life happened (as it does) and I put off looking for other solutions. Until now!

I now have the opportunity to move the community over to [email protected], which should hopefully offer more clarity about what can be posted in the Project Moon community.

If you still want to see the official announcements from Project Moon, as well as their sneaky merch releases, I invite you to subscribe to the new community over at lemmy.cafe =) And who knows, we might get to see more fanart again...

Hoping to see you on the other side,
Your moderator,
Gao

 

Announcement on Steam.


Hello,
this is Project Moon.

We have identified an issue with the Version 1.75.0, deployed Apr. 30th(WED) 12:00 (KST),
where applying Custom Language causes various UI elements to malfunction and load incorrectly.

We would like to ask for your understanding that, as this error directly coincided with our development schedule for Canto 8, it is difficult for us to deploy a new game client version for this issue via a hotfix.

Cause

  • This issue was a side effect of an effort to address the issue in which the English font would load in simultaneously next to fonts used for custom languages
  • Logic crashes occurred between texts that were loaded via a separate logic for this custom effect and the one for the adjusted system, which caused the fonts to load incorrectly

Solution

  • Identified the steps taken to develop this custom effect, and resolved the separate logic used to implement the adjustments

The version with the fix for this issue will be deployed when the May 8th (THU) 12:00 (KST) Scheduled Maintenance ends.

We sincerely apologize for the inconvenience.

 

Announcement on Steam.


Hello, this is Project Moon.

The application review for the respective stores have been completed earlier than expected, so Ver. 1.75.1 update is available for download now.
Any users who have had an issue with playing the game should be able to access the game now.

[Game Inaccessibility Issue Fix Deployment]

  • When: After 2025.04.30 22:00 (KST)
  • Fixed Issue: An issue where certain devices(below Android OS Ver. 12) could not get past the additional in-game downloads window, making the game inaccessible

If you haven't encountered any issues with the previous version (Ver. 1.75.0),
there is no need to update your game to the new version (Ver. 1.75.1) to play the game normally.

If your respective store does not display the button to update the game,
please note that there may be a margin of error based on your device settings, and try again at a later time.

Once again, we sincerely apologize for the inconvenience.

 

Announcement on Steam.


Hello, this is Project Moon.

Of the identified issues that we have shared today, the issue where players using certain devices were unable to access the game has been resolved. With this notice, we would like to inform you of the current situation and our upcoming update.

We additionally confirmed that this inaccessibility issue affects devices with Android OS versions under Version 12.

At first, we intended to resolve this issue via our next Scheduled Update,
as adjustment in logic could have caused issues with the Canto 8 update schedule.

Fortunately, we determined that this issue could go through a client build and be submitted for review without heavily affecting the Canto 8 development schedule.
Also, because the fix to the logic has been completed earlier than we had expected,
the fix for this error will be deployed much sooner than we had informed you with our earlier notice.

We are going to submit this version for store review.
As soon as the review is complete, we will inform you of the deployment ETA via an additional notice.

We sincerely apologize for the inconvenience caused by this issue.

[4/30 Scheduled Update Error Compensation]
Compensation : Lunacy x1000

  • Recipients: all users whose game accounts were created before 06:00 May. 15th, 2025 (KST)
  • When: After May 8th, (Thu) 2025, 12:00 (KST) Can be claimed once per account

Error Compensation can be claimed until May 15th (Thu) 2025, 06:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

 

Announcement on Steam.


Hello, this is Project Moon.

We have identified an issue where, after the Apr. 30th Scheduled Update (Ver. 1.75.0), certain devices are unable to access the game.

We have identified the cause of this issue, and we are in the process of fixing it.

However, the fix for the problematic internal logic requires a client build and a submission to the marketplace,
so it cannot be immediately deployed via a hotfix.

Please understand that the fix will be deployed via our next version (Ver. 1.75.1) update.

We would like to ask managers experiencing this issue to access the game via a different device or Steam for now.
We sincerely apologize for this connection issue.

[Issue]

  • An issue where, after the 2025.04.30 Update, certain devices are unable to access the game due to instances of additional in-game downloads

[Cause]

  • This is a side effect that occurred while deploying optimizations to the localization text download system
  • The error occurs when the game attempts to save the localization texts in file directories that are prohibited in certain devices

[Solution]

  • Adjusted the file directory to save to a specific Limbus Company app directory

[Future Measures]

  • Add more devices to the list of our internal testing devices to identify and prevent device-specific issues from occurring

We once again sincerely apologize for this inconvenience.

 

Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you about the issues that have been identified in the 2025.04.30 (KST) Scheduled Update.

[List]
▶ (iOS) An issue where attempting to purchase the new package causes an error, as the package has not been activated in the store yet

▶ (AOS, iOS) An issue where a 3.2Mb of additional in-game download continues to occur, preventing game access

We are currently investigating the above issues, and we will inform you via a notice as soon as they have been fixed.

We sincerely apologize for the inconvenience.

[–] [email protected] 1 points 2 months ago

The voice actors nailed it and it's glorious ^^

Glad you enjoyed this =)

[–] [email protected] 1 points 2 months ago (2 children)

A very good April Fool's, yes. Project Moon really went above and beyond this year ^^

[–] [email protected] 1 points 2 months ago

I was extremely not expecting this, but I'll hold the condiment tray for them ^^b

[–] [email protected] 2 points 3 months ago (1 children)

I thought of you when I saw this teaser ^^

[–] [email protected] 1 points 3 months ago (1 children)

Now that you mention it... I can see the potential, yeah.

[–] [email protected] 2 points 4 months ago

I see, I can understand that, I'm the kind to always be overprepared too x') Your employees are not that lacking in number nor levels, though. Your Briah layer is super solid in that regard, and with a bit of focused training + LOB points you should be able to bring up to speed your most fragile Agents. Trying for 5 Agents everywhere might be tempting, but it's generally better to not spread ourselves thin trying to train and equip and manage more people than we have the resources for. 3 Agents per Department (on average, depending on your facility you might want to deploy them differently) can do the job, if you can reasonably bring more it's good but not absolutely necessary.

[–] [email protected] 2 points 4 months ago (2 children)

Keeping in mind that I didn't play myself so I'm far from a specialist: the more you progress in the game, the more challenges it will throw at you on top of managing the Abnos, so while you of course can't avoid dealing with the Abnos I'd personally try to avoid those that force me to pay even more attention than average, like the Train, the Button, or Happy Teddy Bear, though which Abnos count for you depends on your comfort with them. On the other hand your current facility doesn't have the most... explosive combinations I can think of, which is nice. If you do restart, avoiding Abnos that create chain reactions when they're all in the facility would be preferable.

I don't have a firm opinion on restarting or going on. Hoping that someone else will come in to help!

[–] [email protected] 1 points 7 months ago (2 children)

Project Moon heard your desperation ^^

[–] [email protected] 1 points 8 months ago

Thank you! Though I don't understand github enough to see if this mean the fix will apply with the next update of the instances or if it's supposed to already be deployed? If someone could clarify for me I'd very much appreciate it!

[–] [email protected] 6 points 8 months ago

Thanks everyone for your confirmations. I'll keep the workaround in mind in case this doesn't get solved soon, and can confirm it worked for me before.

[–] [email protected] 1 points 8 months ago

※ Additional Error Fix Notice (Hotfix ETA: 10/3 19:30 (KST))

▶ (JP Only) Fixed an issue where the translation for the description of Zwei West Section 3 Ishmael's Skill 2 Coin 3's effect stated that it inflicts "Tremor Count" instead of Tremor

Before: Inflict Tremor Count equal to ((Tremor Count on self)/2)

After: Inflict Tremor equal to ((Tremor Count on self)/2)

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