Koffiato

joined 2 years ago
[–] [email protected] 17 points 2 years ago (5 children)

Venn diagram of people who understand this specific technicality and people who don't want to deal with the shitty TV software is almost a circle though.

I'd rather get a Android box at the very least.., or just HTPC.

[–] [email protected] 2 points 2 years ago (1 children)

I tend to disagree. I'm trying to integrate Blender to my work flow and I find very difficult to do so. Simply because 95% of it is accessed through arbitrary button combinations and has no GUI counterpart. This in turn makes the learning curve a cliff, which I really don't consider a pleasant experience.

Also you can't track viewport with a camera easily. Something that literally every other 3D app I've ever used allows you to do.

[–] [email protected] 2 points 2 years ago

Only the bugs are gone. Weird design decisions and some horrendous mechanics are still here. It's still isn't an incredible game, but not a bad game either.

[–] [email protected] 1 points 2 years ago

Very different games and very different expectations of effort spent. I've space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.

That comment stems from games failure to live up to its promises.

This game was marketed as an explorers game with 1000 planets to see, for example.

None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite's planets, either. You can't traverse them more than 30 minutes, so it doesn't even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.

The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It's completely justified to be disappointed.

[–] [email protected] 2 points 2 years ago (1 children)

Landing or taking off isn't interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there.

Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.

[–] [email protected] 1 points 2 years ago

4km any direction if I'm not mistaken. Takes me around 30 minutes to each it.

It's very, very small actually.

[–] [email protected] 0 points 2 years ago (2 children)

I do. It's more secure than any other alternative. Not private, but really, really secure.

[–] [email protected] 27 points 2 years ago

Best solution: Stop using Chrome.

It's not the fastest nor the most feature rich anymore, not even the simplest.

[–] [email protected] 2 points 2 years ago

I find it naive to think GNOME would suddenly start caring about compatibility as moving to a standard doesn't guarantee such.

[–] [email protected] 16 points 2 years ago (1 children)

Still, the seamlessness should be there, I don't care how they mask it, but it should be there somewhat, again, this is 2023. It doesn't even do simple fade to blacks, but full blown loading screens everywhere.

Also, travelling with the ship mechanic is incredibly, frustratingly cumbersome. For example, let's say you wanted to jump to Sol for the first time, in Starfield, you'd do:

  • Select and mark your destination through map screen.

  • Somehow exit the map screen (either mash B or hold B and tap B again to exit the menu, cumbersome)

  • Highlight your weapons with the D-Pad and mash down button.

  • Highlight GRAV and mash the up button.

  • Enjoy game stripping controls away from you.

  • Go back into map screen to mark surface spot you want to go to.

  • Hold X.

  • Voilà, you're there, insantly.

Why have an entire space mechanic, if you're just gonna make it frustrating to interact with? Game is okay with teleporting you around at times, but not others as well. It literally disrespects your time, but not in a good way. Speaking of a game that disrespects your time well, it's Elite, which the flow of events would be:

  • Open Galaxy Map with Y+Left D-Pad and select a destination.

  • Exit with tapping B, once.

  • Align your ship with the destination and throttle up.

  • Tap Y to initiate jump.

  • Enjoy being able to look around or (albeit barely) interact with your screens.

  • Open System Map with Y+Right D-Pad and select your destination.

  • Align the ship with destination.

  • Open Navigation Panel via X+Left D-Pad, select your target and enable Supercruise Assist.

  • Enjoy ship taking you there, feel free to interact with panels, photo mode, chat, etc.

Sure, it's a lot more complicated as it is a sim, but see that you don't really do redundant actions and you're in control most of the time. Also, no loading screens as the jumping effect will mask the system change, and the "dropping from Supercruise" screen will mask the second loading screen. Funnily enough, you'll wait more but feel like it took less.

I don't want Starfield to be be Elite or Star Citizen, but it doesn't even have the rudimentary systems in place. For example, I thought you were able to fly anywhere with your ship in the atmosphere and outside it. Just not seamlessly transition between those. That'd be "possible" to have as the game already does this technically. It just isn't there for whatever reason.

Also this basically breaks exploration as the wast majority of travelling you'll do is via the menus and loading screens due to the exact same issues. I remind you this game was marketed as an exploration game with 1000 and whatnot.

This is also the case for game play as well. There are just way too many loading screens. Especially weird when they already have airlocks which would mask vast majority of those perfectly.

[–] [email protected] 7 points 2 years ago

Foundation and For All Mankind, absolutely. Also planning on finishing up Star Trek TOS.

[–] [email protected] 9 points 2 years ago* (last edited 2 years ago) (1 children)

This is a reaaaaly specific thing to think about, you okay?

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