Kelly

joined 4 months ago
[–] [email protected] 16 points 2 months ago (2 children)

Their emulators have always been proprietary. The waters were a little muddied by the NES/SNES Classic consoles using a Linux OS but the emulators were their own code.

Their FOSS code is made available when required and is published here:

https://support.nintendo.com/jp/oss/index.html

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

For Mario Party Jamboree, and Kirby and the Forgotten Land they are including additional content (a bit like adding Bowser's Fury or Lanky Kong). For the Zeldas they are adding second screen features.

I don't like the up sell but it is offering something, I can see them feeling they have a justification for the fee there.

Really I'm surprised they are offering the upgrade licences as cards they can sell in 3rd party stores, hopefully we see some competition there.

Edit:

The Nintendo published games receiving free updates are listed here:

https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Free-game-updates-2786093.html

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

Switch titles were great because most titles I purchased were either 1st party or indie.

The Indies were usually modest in scope and priced accordingly and all of my 1st party games were purchased with 2 for au$135 vouchers.

These bought the per title price down to the equivalent of us$38 (pre tax), quite a bargain and I bought quite a few games in launch week where i would have been waiting for a sale on other platforms.

Now the voucher page is telling me:

Regarding Nintendo Switch 2 exclusive games: Please note that Nintendo Switch Game Vouchers cannot be redeemed for Nintendo Switch 2 exclusive games.

If they don't offer an equivalent Switch 2 Voucher program I'm likely to pass on the smaller releases.

[–] [email protected] 19 points 2 months ago (3 children)

Interesting to see reasons for where compatibility is physically impossible:

  1. The console is a different shape and can't fit the LABO frames
  2. The Joy-Con 2 are a different shape and can't fit the Ring-Con or Leg Strap.
  3. The Jon-Con 2 don't have the IR Motion Camera
  4. The Jon-Con 2 rumble is weaker than Joy Con
[–] [email protected] 7 points 2 months ago

Well spotted!

I missed that while i was reading the supported resolutions on the screen.

[–] [email protected] 13 points 2 months ago* (last edited 2 months ago) (1 children)

So this thing only takes microSD Express cards?

Are there any larger than 256GB on the market?

I have a 1TB card in my Switch 1 and I would rather not downgrade the capacity if there are any options.

Edit: all good, lexar is offering 256GB, 512GB, and 1TB cards.

https://americas.lexar.com/product/lexar-play-pro-microsdxc-express-card/

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

For Google Play the requirements are:

  • the family manager is over 18 and has a payment method on file (they manage the family wallet).
  • the family members are in the family managers country, (and if under 13 the account is created by the manager).

I only have direct experience with managing a kid under 13, in that case I have created the account for him and never entered a payment method on his account. For any purchases he wants to make via the "family wallet" it needs my direct approval, which can be granted by using an app on my device or directly entering my password onto his. After either of us has made a purchase we have a "share with family library" toggle that can share the title with the other family member. Note that this only applies to direct title purchases from the store, if a feature is locked behind IAP it can't be shared. We have his accompanied locked so he needs my approval for any purchases (including free apps) but this is not required by the platform.

For child accounts the family manager can choose between requiring approval for each of the following on each child account:

  • All content
  • All purchases using the family payment method
  • Only in-app purchases
  • No approval required

I presume the for adult family members the family manager only has control of the Family Wallet but I don't have direct experience to confirm.

[–] [email protected] 2 points 2 months ago

For child accounts the trust might extend to blocking purchases in the general case and having the kids send purchase requests to the parent for approval.

Of course this leaves the child account restricted is such a manner it would be unappealing if there wasn't an actual parent-child relationship IRL.

[–] [email protected] 3 points 2 months ago (1 children)
[–] [email protected] 4 points 2 months ago (1 children)

Its a strategic time for this regime to be implemented. With a sequel console on the horizon a lot of households are going to become 2 switch families soon. Anything to make customers more comfortable spending money will speed the uptake.

For PlayStation I liked they way they let each user nominate 1 primary PS4 and 1 primary PS5. They both could play the PS4 library without restriction so the old console was a perfect hand-me-down.

In comparison for Xbox they have maintained that the whole platform is homogeneous with each account only allowed one home console at a time be it One or Series.

[–] [email protected] 9 points 2 months ago

Its still missing physical object's killer app: permanent license transferability.

With physical objects I can buy them from others, give them to friends, etc and that transfer can be permanent.

All of this lend and automatically return is just a mechanism to block permanent license transfer.

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