I vastly underestimated Tempest Barrage's damage potential, for some reason I incorrectly assumed the game surely wouldn't let you overlap the ability multiple times in one spot. With it's augment, fast cast time and cheap cost, this thing is deceptively good at killing. It does tend to stagger tougher enemies out of it's range, but anything other than heavies and eximuses gets shredded by the corroding/viral rain.
Keegen
Plunder + the new passive is insane.
That's the tl;dr version, at least. Tempest Barrage is absolutely worthless for it's damage, nothing changed there, but it's absolutely amazing at applying tons of Corrosive and (with the augument) Viral procs to everything in an area. Tidal Surge is still very much worthless, it's too fast to reliably control and I found myself crashing into walls all the time and just never bothering to waste 50 energy on it. It does grab enemies very well now, though! Here comes the star of the show, Plunder! This ability is crazy good, but ONLY because of Hydroid's new passive. The armor buff was enough to make me able to survive rather comfortably with this janky no forma build I slapped together for testing on Steel Path Taveuni, Kuva Fortress with the exception of Slash procs forcing me to heal through them with my Operator. The Corrosive damage buff is straight up insane on anything with decent status chance and fire rate. I brought my Incarnon Torid and proceeded to melt everything, including the Acolyte, like it was a lvl 20 mission. Tentacle Swarm is a lot more useful now, but I still only used it once for testing purposes. It's an OK CC, but it still makes it hard to shoot at enemies and I would rather have Larva in it's place instead (or other grouping ability).
Overall Hydroid seems really good now, he's a classic weapon's platform frame, with tools to help him survive and buff his weapon damage vastly! Will forma him when I have some time to play during weekend and try him out on a tougher Steel Path mission, like a 20min Circulus run to stress test him some more.
Here's hoping it's in preparation for a 2nd season! The world needs more animated Kessoku Band!
Loki is actually the warframe I started the game with! I had no idea how to use him properly at the start, but once I figured him out he was a powerhouse! Radial Disarm was what allowed me and my friend to go well beyond what out gear should allow us to handle in Tier 3 Void Keys! It's funny how far the mighty has fallen, with Loki nowadays being relegated to Switch Teleporting moving objectives to get them to their destination faster as his only job.
Invisibility and Radial Disarm are still really good abilities, just that other frames can do both things better (cough Octavia cough). Switch Teleport has it's niche gimmick but outside of it, it's completely useless. And Decoy really ought to not have limited hitpoints, it's a holdover from ye old days that should have been removed long ago.
My favourite "good guy" ending was during my 2nd playthrough as a half-orc berserker with Lae'zel, Shadowheart and Wyll in my party. I severed Wyll's contract and saved his father so he became Blade of Avernus, turned Shadowheart from Shar and made Lae'zel abandon Vlaakith for Orpheus. I of course proceeded to murderize our favourite charming cambion and acquire his hammer, freed Orpheus after telling Emperor to fuck off, like I have been for the entire game, and turned myself into a mind flayer. I killed the Netherbrain and at the end, after Orpheus gave me his heartfelt thanks and flew off with Lae'zel to free their people, me, Wyll and Karlach went to Avernus to kick ass together.
The respect both Orpheus and Voss shows you for sacrificing yourself to give their people a chance for freedom really makes the choice worth it, and going to Avernus with Karlach gives you plenty of guilt-free brains to eat and even if you do ultimately loose yourself to your new form, at least you are trapped in the Hells and away from Faerun.
Honestly anything with a non LTS release schedule will be fine. So long as you keep a relatively recent kernel and GPU drivers it pretty much doesn't matter. You can go for a rolling release like Arch or OpenSUSE Tumbleweed or a staged release like Fedora. Even Ubuntu or it's derivatives are fine so long as you stick to the yearly versions and don't have a particularly bleeding-edge hardware.
My only advice is stick to the popular stuff. This applies to both distros and desktop environments. Much easier to troubleshoot things and find help and they have more people using them, which usually means the experience is more polished and bugs get fixed faster.
If you save Hope, this fight becomes so much easier because of her ability to permanently banish a demon from the fight (yes, this includes Yurgir, gone with one spell!)
I always respec Shadowheart into anything but Trickery domain, usually Light or Life. I also generally respec all companions just to fix their ability scores, some of them are terrible by default.
Oh, we're thinking of completely different book then! I was cryptic as to not spoil anything (Kbin still doesn't have spoiler tags) but I meant the wannabe Necronomicon in the apothecary's basement.
I just threw it on the ground, it never took damage for me (I did it yesterday in fact on my new character and it worked fine). I do throw it only so far as to not be in the trap's range, so it might be that you are chucking it too far?
I used it a whole 2 times in my entire playthrough. Once to get a certain book from it's trapped pressure plate by throwing it, another to help a certain dwarf from his predicament. The biggest thing that stops me from experimenting more with it is it's limitation to once per short rest and only being present for 10 turns. I get that it's for combat balancing purposes but it does make me just never bother summoning it. Wish they removed that limitation, gave it more utility uses and just completely disabled it's combat abilities instead.
So cheeky for DE to put a no shield modifier on the alert for the new shield gating mod!