ICastFist

joined 2 years ago
[–] ICastFist@programming.dev 4 points 1 day ago

"But if you offer all these old games to play, why would anyone bother buying the new stuff?" - some corpo director

[–] ICastFist@programming.dev 6 points 1 day ago

Mobile gacha shit

[–] ICastFist@programming.dev 15 points 2 days ago

I'm pretty sure a currently 4yo nephew of mine will suffer some sort of bullshit like that in the coming years. Little bud is already able to read big numbers like 368 (also in english no less!) and full words despite the preschool not teaching either.

[–] ICastFist@programming.dev 12 points 2 days ago

It's pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story...

[–] ICastFist@programming.dev 5 points 3 days ago (2 children)

I'd be a tardigrade so I would survive the harsh climate we're about to have

[–] ICastFist@programming.dev 15 points 3 days ago (1 children)

Dunno about you, but whenever I have to post something on Stack Overflow or similars, explaining minute detail what my problem is, I often end up finding out what's wrong. I suppose that can work on many other areas, too

[–] ICastFist@programming.dev 25 points 3 days ago

Dunno, I'd consider it rude AND super weird to use chatgpt or any AI to end an ongoing small talk

[–] ICastFist@programming.dev 10 points 3 days ago (3 children)

Very true. I vaguely recall someone on another thread saying a game is "unplayable" if it's not running 4k resolution and that PC gamers with 4k monitors are the majority

[–] ICastFist@programming.dev 16 points 3 days ago

Hi Okay, I'm Dad

[–] ICastFist@programming.dev 29 points 3 days ago

Sorry girl, I'm busy looking at shitposts on lemmy

[–] ICastFist@programming.dev 1 points 3 days ago

I hope Lovers Lab doesn't suffer the same bullshit of "oh noes, nudity and sex are illegal!"

 

I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.

Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.

How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result

(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.

 

I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.

 

Time sure does fly, huh

 

Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.

Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.

 

It's totally original, you guys!

 

I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.

In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.

The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.

 

Transcription:

Text: My browser when I open the 42nd tab and beyond

A 2 panel image of Michael Jordan: Stop it. Get some help.

 

Asking mostly because I have fuckloads of video courses, plus a number of movies, that I have yet to even check if the content is as good as their titles imply and I really feel like I'm mostly hoarding this stuff because I have no fucking clue.

 

I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.

 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

 

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

 

Anime is Oddtaxi

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