Pretty sure Putin doesn't care who wins, both are terrible for the US. But you're right that this is absolutely the right thing for him to say to do some pot stirring
Eris235
Letting out a sigh, somewhat similar to eyeroll in meaning
I think its about intent. While the DF devs could spend more effort on keeping players from being maniacs, it still doesn't seem like the want the players to be terrible to children. In fact, some of the worst stuff (danger rooms as child abuse training zones, and mermaid bone farms), were specifically targeted in patches to no longer be 'good' strategies.
As opposed to a lot of other games, who's inclusion of 'punching children' seems like they're doing it to be 'edgy and subversive'. And the 'child snatching' thing is just classic fairy tale, and also would be a real danger if you're living in the wilderness around predator animals.
He should have the wolves sicced on him then.
The normal, 'people eating' wolves.
C'mon, the correct response to finding a friends weird porn is to bully them, not to snitch
Unless is to of course.
It is modded. I'm just not interested in the minecraft formula anymore. I know there's plenty of unique stuff out there, and some of the automation mods did catch my interest for a few hours, but idk, the overall 'feel' of the game just gives me a big 'been there, done that' feeling. Its not really cozy for me, just tedious.
I enjoyed minecraft, but its not a game I feel like I want to return to. Like, I played hundreds of hours of it a decade ago in college, so I do like the game.
But my brother in law set up a server for us to play again during the pandemic, and despite all the new stuff, I just hate the feeling of doing the grind all over again, and just can't really get into it. I already spent a buncha effort building a buncha stuff, it just feels like work to do all that again. So I stick around to hang with people, but usually play other games.
Was she Lutheran? It is a belief that some Christians have, that afaik is associated most with Lutherans, that everyone goes to heaven now, since jesus has taken on all sin. (though, I think the general official Lutheran position is everyone who accepts christ goes to heaven, which imo is much funnier, since it says that jesus gets to go to heaven but not, say, the jews he killed).
Regardless, imo Christian afterlife beliefs are super fucked up, but that idea of universalism, that everyone goes to heaven, is the one that makes most sense to me. It always seems weird to me that people insist jesus is all about forgiveness, but also he will condemn for to eternal hellfire if you say he isn't real (or kiss boys or whatever else is in vogue to be considered sinful).
Yeah, if you're using XP in DnD (or similar), it really needs the DM to award full encounter XP for encounters if the PC's smartly sneak/talk their way through, as well as award XP for purely social encounters (provided there is some kind of challenge/goal involved). Otherwise, if feels like the game just wants you to kill, as you note with BG3.
And yeah, I'm not the most attached to 'equal levels'; some of my favorite games are White Wolf and its like, where there's no levels at all, just freeform spend XP on whatever. But however character advancement is, I strongly prefer players to be in lockstep with one another.
Okay, I get that.
I still feel like my preference is for roleplay to reward in-universe rewards, and character advancement to be milestone. For a similar example, with my running Strength of Thousands PF2e game, I added in extra opportunities to have the different NPCs help the PC, in a way outside the fairly gamified rewards pre-written into the book. But, to a certain extent, that is more work than just dumping XP on them.
I do dislike the PF2e AP as-written, 'give extra XP for fully digging into conversations' thing that crops up in some social encounters, as that's another thing where, like, that info is useful in and of itself. I don't think players need rewarded for getting information that is of material use to them. But, I've been doing it milestone anyway, so its a moot point for me on that front.
I thought, for the desperate action thing, that that's the GM's decision?
And, at end of game review, there's that 'group discussion' of 'did I do these things?' which, I feel like is just a reward for playing your character? Maybe I just don't 'get it' but playing your character is what you do, and it felt perfunctory to go through and ask every player: did you do your thing? When it felt like they are RP'd fine anyway. Just felt very arbitrary.
So, the XP difference is mostly, who got more desperate actions taken, which feels weird.
I know the problem.
You're browsing Reddit. Stop that. Its well know Reddit causes watery shits.