DualPad

joined 2 years ago
[–] [email protected] 3 points 2 years ago

I've used the Steam Controllers for many years and use dual touchpads for movement and camera. Here's me playing Doom Eternal, Anger Foot, and a video on why I prefer touchpads to joysticks.

But, despite that I'm not a big of a fan of the ones on the Steam Deck. The placement is not that comfortable. There are 3D printed grips though that I would like to try out that would let me hold the Deck so it is more like holding the Steam Controller with the touchpads. Until then a majority of my gameplay is done with the joysticks in contrast to on the desktop where it is with touchpads.

I am really glad the touchpads are present so that it's not an input Valve has abandoned, but the placement and ergonomics is really disappointing me. I'd be playing lot of FPS games on the Deck if the touchpad experience were more on par with the Steam Controller.

[–] [email protected] 7 points 2 years ago

Always be moving/dodging, do glory kills for health, chainsaw for ammo, and most importantly master the Quick Switch technique. This person has a great guide on it. It's basically where you switch weapons after every shot so you don't have to reload and you output damage really fast even on the hardest difficulty.

Given that you are on a controller you can just swap between 3 weapons and still delete enemies. Like here is my play through with my steam controller where I pretty much spammed super shotgun, ballista, and rocket launcher to get through the game on nightmare. There was an update pushed that lets controller uses bind weapons to any button, so set weapons to quick switch with that over relying on the weapon wheel which breaks momentum.

[–] [email protected] 2 points 2 years ago

Yeah, when you find a gyro sensitivity you like try the rotation approach to find a general idea of what the sensitivity you like is. Really helps reduce the time blindly fiddling around with the gyro trying to get it to feel right like it did in a game before that.

[–] [email protected] 2 points 2 years ago

My approach is to have the sensitivity high enough that I aim entirely with the gyro and use the touchpad for twitchy fast turns. I have a hard time aiming if I have to move too much. Don't really play gyro games on the Deck, but with a standalone controller I go with 180 sensitivity on a full edge to edge swipe of the touchpad, and have the gyro set so a 90 degree rotation of the controller results in an in game rotation of 675 degrees for first person or 450 degrees for third person. This video might make it make more sense visually. This makes it so I get a consistent gyro experience I like across different games.

[–] [email protected] 2 points 2 years ago

Also check out communities gyrogaming and steaminput

https://lemmy.world/c/gyrogaming

https://lemmy.world/c/steaminput

[–] [email protected] 1 points 2 years ago (2 children)

I could try giving some advice for the Steam Controller.

This isn't an updated video with the new Steam Input, but here is the approach I took

  • Touchpad sensitivity on full swipe set to 180
  • First person gyro sensitivity: 675 degree rotation (when I turn the controller 90 degrees the in game camera moves that 675 degrees)
  • Third person gyro sensitivity: 450 degree rotation

I found it difficult to aim when I started out when I had the sensitivity low. Increasing it higher allowed me to not have to made gigantic movements to aim.

If you find the gyro sensitivity you like it helps to stick with it from game to game so you have consistency. Otherwise, each new game can be frustrating and you are stuck once again trying to figure out a sensitivity that doesn't feel right.

Also, I use mouse input for gyro. I don't do mouse joystick. That attempts to translate joystick to a mouse and introduces inverse acceleration. It's okay for some games, but I generally do not use it.

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