Die4Ever

joined 1 year ago
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[–] [email protected] 4 points 14 hours ago

maybe Small Soldiers lol

[–] [email protected] 1 points 1 day ago

ScummVM has been busy lately!

 

Paris, July 24, 1914. We are excited to announce that Jordan Mechner's acclaimed real-time adventure The Last Express is now ready for testing in ScummVM!

Step into the shoes of Robert Cath, an American doctor on the run from murder charges, as he boards the legendary Orient Express for what would be its final journey before the outbreak of World War I.

What makes this adventure game truly unique is its time-based gameplay - the game takes place in real time, and characters move within the train following their own schedules, speaking in their native languages, and living their lives whether you're watching or not. But don't worry... you can always rewind time if you missed anything important!

To test this game, you'll need the original version of the game (either from the original hybrid DOS/Windows/Mac CDs or from GOG.com) and a daily development build of ScummVM. Please note that the Gold Edition available from Steam is NOT supported - only the original version is compatible at this time. The engine supports the following languages for the game: English, French, German, Italian, and Spanish. We couldn't locate the Japanese version at the moment, but please contact us if you have it!

Grab a daily build, have our testing guidelines handy, and get ready for an incredible journey through history, mystery, and one of the most innovative adventure games of the 1990s — and besides... the Orient Express is such a beautiful train, wouldn't you want to take some screenshots while you're there?

[–] [email protected] 2 points 1 day ago

Actually idk how the animations work in this game, but temporal stability of the vectors would probably be a huge problem. Everything would jiggle as points move from one pixel to the next which would be a big jump.

[–] [email protected] 2 points 1 day ago

That probably would be possible, but it might not look good. The biggest issue would be single-pixel details, they'd just end up as large squares and maybe look out of place when everything else is high res and smooth. You would get similar issues with any shape that has few pixels, your results might be overly smooth or boxy.

[–] [email protected] 1 points 1 day ago

Today is Group A with Cure, Percival, Spirit, and Byun.

 
[–] [email protected] 3 points 3 days ago* (last edited 2 days ago) (1 children)

Good idea!

I feel like 12 hours is probably overkill, even 1 hour will be overkill for smaller communities

But IDK I'm not big on scrolling pages and pages of all/new

[–] [email protected] 2 points 3 days ago

Relatively stable? I've seen some complaints, so I haven't done the update yet. But Google considers it to be stable lol.

[–] [email protected] 3 points 3 days ago (2 children)

and off topic, but why the hell do the SA2 treasure hunting stages only do radar for the "next piece"?? SA1 has the radar active for all 3 pieces, so there's way less back and forth

[–] [email protected] 15 points 3 days ago (8 children)

Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2...)

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago)

the Peertube federation works really well now, I copy-pasted a bunch of video links into my search bar and it pulled them all no problem

https://lemmy.mods4ever.com/c/[email protected] (Lemmy was forcing the link to stay local when clicked, so you gotta copy-paste to see how it looks on that instance) (if you want to follow: [email protected] )

[–] [email protected] 1 points 4 days ago* (last edited 4 days ago)
[–] [email protected] 5 points 5 days ago

Happy to see Peertube federation is fixed

 

Sorry for repost, I love this meme too much.

For reference: https://www.youtube.com/watch?v=G2s0RPrdB_8

2
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

Stream: https://www.sooplive.com/gslenglish

Tonight's group is starting with Rogue vs Gumiho, and then Maru vs Solar.

Tomorrow's group is starting with herO vs Zoun, and then Bunny vs Classic.

Take note of the earlier starting time for the final day, 1.5 hours earlier than the other days.

TL's preview article for Group A: https://tl.net/forum/starcraft-2/640078-code-s-ro8-preview-rogue-gumiho-solar-maru

Results and info: https://liquipedia.net/starcraft2/Global_StarCraft_II_League/2025/Season_2#Group_Stage_2

Youtube: https://www.youtube.com/playlist?list=PLo2fPnM8EiQzyYcZlnElyHG8ugJBdDMdr

 

It's been seven months since the first few qdEngine games were supported. After further work on the engine and playtesting, we are pleased to announce support for the remaining games:

  • Little Longnose (Russian: Карлик Нос, Lithuanian: Nykštukas Nosis)
  • Pilot Brothers 3: Back Side of the Earth (Russian: Братья Пилоты. Обратная сторона Земли)
  • Pilot Brothers 3D. The Case of Garden Pests (Russian: Братья Пилоты 3D. Дело об Огородных вредителях)
  • Pilot Brothers 3D-2. Kennel Club Secrets (Russian: Братья Пилоты 3D-2. Тайны Клуба Собаководов)
  • Features of National Fishing (Russian: Особенности национальной рыбалки)
  • Mom Don't Worry (Russian: Мама, не горюй)
  • Dog-n-cat: In the Footsteps of Unprecedented Beasts (Russian: Агентство "КотоПес": По следам невиданных зверей)
  • Dog-n-cat: Island of Dr Ratiarty (Russian: Агентство "КотоПес": Остров доктора Крысарди)

To play the games, you will need a daily development build. If you encounter any issues, please submit the bug reports to our issue tracker.

We are also still looking for a Lithuanian copy of the Little Longnose game (Nykštukas Nosis). If you have a copy or know where to obtain one, it would be greatly appreciated by the team.

Little Longnose

Dog-n-cat: In the Footsteps of Unprecedented Beasts

Pilot Brothers 3D. The Case of Garden Pests

Pilot Brothers 3: Back Side of the Earth

 

26 Mixes for Cash was released in 2003, but this song is from "Never Mind The Distortion" from 1994. I think 26 Mixes for Cash is a really underrated release!

 

A new world record!

He'll be playing in Bingothon on June 15th: https://oengus.io/marathon/bingos25/schedule/schedule#run-46178

13 is the most anyone has done in an hour, and we use the time of the last bingo finish as a tie breaker but this run didn't need that.

He played with some Halloween features enabled (notably, zombies and Mr. H)

cross-posted from: [email protected] | https://retrolemmy.com/post/19759580

 

A new world record!

He'll be playing in Bingothon on June 15th: https://oengus.io/marathon/bingos25/schedule/schedule#run-46178

13 is the most anyone has done in an hour, and we use the time of the last bingo finish as a tie breaker but this run didn't need that.

He played with some Halloween features enabled (notably, zombies and Mr. H)

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