Carcel

joined 5 years ago
[–] Carcel@lemmy.ml 10 points 6 days ago* (last edited 6 days ago)

Most houses have a line going from the heater to the tap, not a loop, so the water just sits in the pipe waiting for pressure behind it to push it out of the tap. The cold water in the pipes can't be recirculated. I suppose you could plumb a loop through the whole house and constantly rerun the cooling water through the heater but that kind of defeats the energy savings from a tankless heater. That loop becomes a really long skinny tank that's right next to all of your taps.

[–] Carcel@lemmy.ml 12 points 6 days ago* (last edited 6 days ago) (5 children)

The water in the pipes is still cold. Tankless heaters are endless, not instant. You still have to wait until the cold water is pushed out of the pipes, same as with a tank. Tankless heaters are still installed in the same central location as a tank and the hot water has to come from that point.

[–] Carcel@lemmy.ml 2 points 1 week ago* (last edited 1 week ago) (1 children)

This is how they work and it's the best way to kill a necromancer. If you walk into a room and see a necromancer, count the number of steps it will take them to reach the door, back out and wait, step back into the door when they should be right on the other side. When they start summoning back out and they follow you into the doorway. The minion will spawn on the other side and you can kill the necro with no danger. You need to make sure the skeleton can see you through the doorway or it will wander off and the necro will resummon it on your side of the door.

This won't work if the necromancer is in a hallway and there is only one space free inside the door. The necro will summon on your side of the door in that case.

The reason this works is because the necromancer prioritizes buffing its minion over movement but only after the minion finishes spawning. So you can strategically place the necromancer in the minion's path before it finishes spawning because it will follow you for that one turn that it takes the minion to spawn.

[–] Carcel@lemmy.ml 9 points 2 weeks ago

The atmosphere hints that this floor hides many secrets.

[–] Carcel@lemmy.ml 18 points 2 months ago (1 children)
[–] Carcel@lemmy.ml 16 points 2 months ago (5 children)

Istanbul was Constantinople.

10
submitted 3 months ago* (last edited 3 months ago) by Carcel@lemmy.ml to c/pixeldungeon@lemmy.world
 

Possible level generation bug with very small rooms? The seed is DPJ-MRG-LWS. The anomalous room is on the first floor. Shattered v3.0.2

 

The equipped great shield is not cursed and has a vampiric enchantment. As soon as I stepped on the trap I started scanning the map for where it sent my weapon only to realize I still had it. Did the mechanic for the disarming trap change to not disarm highly upgraded or enchanted weapons? The wiki still says only cursed weapons will be spared.

 
 

Searching exposed hidden doors on the left and right with the right one leading to a summoning trap room. It just made for a unique screenshot.

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