The weirdness was so perfect and that personality and flavor is completely lacking in Skyrim. There was so much more variety in items and the unique stuff was great. This really enriched the storytelling and made for a lot of memorable moments. One of my favorites is when you're just walking through the world and an NPC just falls out of the sky, hits the ground, and dies. Then you loot his corpse, get his unique item of super jumping, and probably 99% of players immediately try it out, launch into the stratosphere, and splat like a tomato in exactly the same fashion. Or there were the unique boots that massively increased your running speed, but made you blind. Crafty players could leverage magic resistance to reduce the blinding effect and basically zoom around at superhuman speed with sunglasses on. Magic actually felt magical, compared to Skyrim where it amounts to little past being a source of damage. The system was designed to allow you freedom and find ways to surpass human abilities, and I think the world of the newer games is conversely designed to limit you as much as possible. No spellcrafting, extremely limited enchantments, few summoning options, no levitation, and the scaling system actually disincentivizes leveling. All the gear is essentially the same. It's a tragedy.
Now if you N'wahs will excuse me I have some clouds to yell at.
Posting US tax code like it's the only country in the world and using it as a basis to say something about a Japanese company could be construed as ludicrous, could it not?
And you choose drugs or guns for your example? Again, JAPAN.
Japanese bonuses are heavily taxed and highest salary periods can have big implications on how much one has to pay into the national pension system. The way taxes are paid in arrears can also very easily put people in difficult positions if they aren't financially responsible and happen to suddenly lose their jobs.