Berttheduck

joined 2 years ago
[–] Berttheduck@lemmy.ml 5 points 3 days ago

In summary of the nature article:

Listen and be interested in why they hold those opinions, use motivational interviewing techniques (I explain this as Inception, trying to get the patient to have the ideas) and provide solid evidence, be realistic about data and certainty, ie the MMR vaccine is safe (and doesn't cause autism) the COVID vaccine has less data as it's newer, but it is still safer for the vast majority of people than COVID.

[–] Berttheduck@lemmy.ml 2 points 4 days ago

Seconded, I've run the introductory module another bug hunt and loved the system and the module.

[–] Berttheduck@lemmy.ml 5 points 5 days ago

I use a tablet or two as GM my players are all paper exclusive though. I'd have no problems with people using electronics at the table though provided they were paying attention and not being disruptive.

[–] Berttheduck@lemmy.ml 2 points 6 days ago (1 children)

Honestly other than a little pang when interacting with my nephew's of am I missing out, it's mostly positive.

We have time and money to do more of the things we enjoy, not that there's much of that even without kids when you factor in 2 full time jobs.

[–] Berttheduck@lemmy.ml 2 points 6 days ago (3 children)

Honestly one of the big reasons we decided to not have kids. With some budgeting we have a good quality of life as we both earn a good wage. Though we still have to be careful. Adding kids to that mix would mean we would struggle at times and have to cut back on the niceties to keep food and bills paid.

It is a depressing reality of our capitalist society.

[–] Berttheduck@lemmy.ml 8 points 1 week ago

34 male. Grew up with 3 siblings. Always wanted kids when I was younger. As I got older, met my wife and started living together we had lots of discussions about kids. She was never really interested in them and the whole pregnancy and giving birth thing terrified her.

On lots of reflection I realised that I was only interested in kids because of family and societal pressure, I think the world is over populated and generally heading downhill (fascism is massively on the rise globally, global warming, various wars) so decided that I didn't want to bring a child into that.

There's plenty of children in the foster system so if we change our minds later we can adopt and give a good home to a child that needs one.

[–] Berttheduck@lemmy.ml 1 points 1 week ago

This isn't a question random people on the internet can answer easily, but I can offer you some things to think about which might help.

I'm in a medical field in the UK and do some interviewing so I'd be asking you why you want to pick a job with long hours, bad pay (comparatively for the responsibility), poor working conditions? Medicine is not a job for people who want to breeze through or are just a little bit interested in biology and people.

I'd recommend you get some work experience, health care assistant jobs are commonplace in the UK and a great way to see if medicine is right for you, universities here look on it very favourably as well. If you can do a 12 hour shift where you are exposed to blood, poo, urine and vomit and still want to go back for more then I'd say medicine is probably an ok field for you.

What are your goals? Helping people is a common response in medical interviews but you can help in lots of ways, law like you've already been considering, engineering, accounting etc. What do you get out of medicine that you can't get elsewhere?

Do you want to make lots of money and have an easier life, don't pick medicine, pick something else.

[–] Berttheduck@lemmy.ml 7 points 2 weeks ago (3 children)

What's your plan for winter?

[–] Berttheduck@lemmy.ml 3 points 2 weeks ago

Same, I had Wildsea and Delta green before watching the reviews but I'm definitely considering Delta green as my next game now. He also sold me on Mothership which was great fun to run. Most of the characters even survived.

I'm loving Wildsea so far, just immaculate vibes. First session was exploring a new port and meeting the local colour. My players have made:

A Gau, Island born, stargazer (can't remember the book terms without looking it up). A shark lady (an extra race from the expansion book which I did not know existed until they found a website to help with character gen, that race is right at the back of the book and not fleshed out), rootless , hacker (like path cutter explorer). And an Ironbound, anchored, steep (a ghost, piloting a robot body made or scrap who makes tea and potions, our groups face character)

[–] Berttheduck@lemmy.ml 2 points 2 weeks ago

There's a good Quin's Quest video review of it on YouTube.

[–] Berttheduck@lemmy.ml 2 points 2 weeks ago

One of the main reasons to include that area are pocket foxes which are exactly what they sound like and will most likely be adopted by the party very quickly.

[–] Berttheduck@lemmy.ml 1 points 2 weeks ago

Yes please. I love seeing how other GMs prep.

 

So I've just started a game of Wildsea (green apocalypse happens and now everyone lives on top of a sea of trees and sales in chainsaw ships).

I'm running my players through the intro module to search for a library ship then going to let them have at the world.

Probably going to give them a few options for direction: Foxloft - where every ecological niche is filled with foxes. Dragons Reach - as above but with plant dragons and lots of lizards. (Got the field guide to floral dragons and it just fits so well with Wildsea). The Gau (mushroom people) lands.

Wildsea is very player driven so I'm not sure what my players are going to be interested in yet as we're only 1 session into this game, they have picked a ship for exploring though so probably plenty of travel.

Anyone else run Wildsea? Any favourite locations or themes to include in an exploration game?

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