@garretble @jarno it's common for people to have multiple commander decks to choose from so they can select the deck that best suits their mood, shows off their creativity, or hits the right power level. Using proxies (with commissioned art, printed at home, or written on a slip of paper and inserted into the sleeve) is common if the playgroup approves.
There are also competitive variants.
Artemis201
@garretble @jarno critically, commander is intended as a casual, multiplayer format. The 100-card singleton nature of the deck ensures variability within games, while each deck being built around a chosen legendary commander (and being forced to only play the colors of that commander) ensures that the decks are diverse. Games work best with about 4 people, but I've played with as few as 2 (went just fine) and as many as 11 (do not recommend).
@TheMagicer I was annoyed but okay with UB being commander decks because that individuality is kind of what they're for. But my line was regular sets. Not a fan
@frank @garretble fortunately they've made the decision easy by making 3 of the sets universes beyond.
I know I'll be mostly ignoring all the UB stuff
@MysticKetchup for anyone who misses it, this is satire.
Though I wouldn't put it past Wizards to do this
@lorty if they want women to play, they need to step up their harassment response. They need to run events geared towards women. They need to reach out to disenfranchised groups and make them welcome.
Women don't not play magic because the cards are uninteresting, they don't play magic because they don't feel welcome or valued
@lorty so you know how Magic is Dying (for the last 15 years)?
I'm afeared for the game. Not because people aren't interested. Because Final Fantasy was the best selling set of all time.
No, I'm worried that Magic has turned into Fortnite.
I'm not interested in playing Fortnite.
@lovestha @Deadlytosty @MysticKetchup I'd disagree. We know WOTC values having their products in high demand and doesn't like things just sitting around. That's why they have limited print runs and why they threw away a lot of unsold masters product.
They also do want their products to be accessible by (at least some) players and don't want bad optics of sky high prices.
I imagine it's a balancing act between desirability and accessibility
@ptc075 @MysticKetchup
305.7. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
@ptc075 @MysticKetchup
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects.
@garretble glad you're having fun!