this post was submitted on 20 Jun 2025
6 points (100.0% liked)

MTG

2215 readers
18 users here now

Magic: the Gathering discussion

General discussion, questions, and media related to Magic: the Gathering that doesn't fit within a more specific community. Our equivalent of /r/magicTCG!

Type [[Card name]] in your posts and comments and CardBot will reply with a link to the card! More info here.

founded 2 years ago
MODERATORS
top 5 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 4 days ago (2 children)

Can someone walk me through why Blood Moon doesn't turn off Urza's Saga in this example? I mean, the whole point of Blood Moon is to counter shenanigans like this. I understand it has to do with layer timing, and I've heard very similar things about how Harmony doesn't actually stop creature abilities once you understand layers. But I'm missing the pieces to put this together in my head.

[–] [email protected] 2 points 3 days ago

@ptc075 @MysticKetchup A short (because I don't have the time for the full answer now) reason: Blood Moon is 'lose all abilities' not 'lose all abilities and cannot gain any abilities' (Think the cycle of enchantment creatures that do that for a single keyword and give your creatures that keyword)

[–] [email protected] 3 points 4 days ago (1 children)

@ptc075 @MysticKetchup I believe it's because Blood Moon only removes copiable abilities, and does not remove effects granted by abilities.
If, for example, you had a land with an aura that let it tap for extra, a blood moon wouldn't remove the ability to tap for extra. This is the same. Ch 2 gave it an ability to create constructs. If you copy the land, it doesn't start off with the ability to make constructs, which is an indicator that Blood Moon wouldn't remove that ability

[–] [email protected] 3 points 4 days ago (1 children)

@ptc075 @MysticKetchup
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects.

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago)

@ptc075 @MysticKetchup
305.7. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.