AldinTheMage

joined 1 year ago
[–] [email protected] 5 points 3 days ago

Love me some Plasma. I'm still running the default styles after over a year as well. It's just nice.

I really should spend some time experimenting with customizations though

[–] [email protected] 2 points 4 days ago (1 children)

That reminds me that I actually have the pdf of his book return of the lazy dm, I just haven't finished it πŸ˜…

The parts I did read were extremely helpful and I am definitely going to finish it and incorporate that into my prep. Thank you!

[–] [email protected] 2 points 1 week ago

Yeah, every thing they say is "horrifying" about this, and that they call "AI gone wrong" is just describing exactly how LLMs work and what they are designed to do.

Like of course the AI doesn't have opinions on your actual writing - it cant! And of course it says whatever the user wants to hear, that's literally just describing what an LLM does.

As much as I get frustrated with AI companies pushing this stuff so hard, if users bothered to understand even at the most basic level what they were using, we wouldn't have these issues

[–] [email protected] 2 points 1 week ago

It's beautiful <3

[–] [email protected] 2 points 1 week ago

I do that too πŸ˜… I'm getting better at avoiding the scary trigger words and getting them to agree with the principles

[–] [email protected] 2 points 1 week ago

Good points! There are definitely limits to this.

Foreshadowing is something I have tried to do and would like to do more of. My current campaign and the only long running one I have experience with is all homebrew, and we did start at a place where I had the world itself pretty well fleshed out, but a lot of the character and faction stuff changed quite a bit over the first couple of months. The big changes were early enough that it didn't really cause problems for our table, but I have experienced what you say, where some of the foreshadowing that I tried to do in the first couple of sessions kind of became irrelevant. This was mainly because I realized the thing I was originally intending to foreshadow wasn't that interesting and needed to change as the players began living in the world. We are at a place now where the players have mostly uncovered all of the key lore, and I believe they will confront the BBEG soon.

I have learned a lot running this game and it makes me excited to build and run more!

[–] [email protected] 26 points 1 week ago (4 children)

I'm the guy but instead of a pyramid scheme I'm just trying to get all of my friends to install Linux and switch to fediverse social platforms

 

Recently came across this post on writing up a redacted document of all of the important info related to the world / story, and un-redacting things as the PCs discover. This lets them know what they don't know, and kind of the shape of what they don't know. https://ttrpg.network/post/20269477

Which reminded me of this well-known write up, Don't Prep Plots, which, while not entirely incompatible, is at least a very different approach.

Got me thinking of the way I do things, and a mix of all of the different things I have read. I try to run a pretty sandbox style game, but still have a lot of stuff going on in the world for the players to follow. In many cases the players will go towards something I haven't prepped or thought much about, and that improvised collaborative story telling lets me as the GM find out new information about the world right alongside the players.

I have started to think of this kind of gm prep as "Mad libs prep"

Mad Libs is a game where there are pre-written sentences, with blanks that need to be filled in by the players. E.g. "We get into our and to the beach" - players don't know what the sentence is when picking the words, so you can end up with that becoming "We get into our toaster and sleep to the beach". The idea is to have enough existing structure that things can get where they need to be, but with enough unknowns that can be filled in with whatever the players (who don't know the whole story) throw out there.

For GM prep, this can be knowing that there is an evil wizard who wants to take over the kingdom, and he needs to do it. The missing noun can be filled in by the players without them knowing.

For example, they become very interested in hunting for ancient magic artifacts? The essential is a legendary amulet and now the PCs are in a race against the mad mage to decipher its secret location.

Or maybe the PCs become monster hunters for hire, and the is the scale of a dragon or something similar, and the PCs run into the evil guys and uncover the plot.

Or perhaps the PCs really latch on to a side NPC that doesn't have much background fleshed out and becomes this person, who has some previously unknown connection to events that is discovered along the way (e.g. Martin Septim in TES IV).

The idea in general is to have enough material to know interesting things will happen, but not getting hung up on having every detail filled in. This also can be holding the things you do have prepared loosly, so maybe you had planned for the BBEG to have a secret lair in the mountains, but the PCs are really into a swampy forest area and end up wanting to spend all of their time there. Rather than "Ok, the BBEG has been up here uncontested the whole time and now the world ends, you all die" - the of evil layer is now deep in the wilderness, which can lead to a lot of changes, creating new lore, creatures, quests, etc.

Maybe all of this stuff is obvious but I am a relatively new GM and have mostly been figuring it out on my own. I'd love to hear other prep methods and tips!

[–] [email protected] 3 points 2 weeks ago

Aunt Jemima was on the syrup. Mrs Butterworth is the syrup

Picture of Mrs Butterworth shaped syrup bottles on a shelf

[–] [email protected] 3 points 2 weeks ago

Kind of frustrating that one of the main points against Linux is anti cheat, which basically comes down to Spyware that assumes you are a hacker if you run Linux, so the game publishers ban your account. That isn't a Linux problem, since often these are games that run fine on Linux.

[–] [email protected] 2 points 2 weeks ago

Bees: mix of the top 3

[–] [email protected] 6 points 3 weeks ago (1 children)

AI art is unethical

[–] [email protected] 2 points 3 weeks ago

I love this idea. Would have been perfect for my current game, though I have enjoyed the flexibility to adjust things the players don't know yet.

That could still work with this approach but you'd have to be intentional about keeping changes within the same scope / size

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