Agent_Karyo

joined 1 year ago
MODERATOR OF
2
submitted 29 minutes ago* (last edited 29 minutes ago) by [email protected] to c/[email protected]
[–] [email protected] 1 points 32 minutes ago

Never heard about this one. Thanks for sharing!

 

EA Interview with the dev on RPGCodex:

** Why Early Access?** Early access for my previous game, Vigilantes, was a very positive experience, resulting in a much better game and many nice online interactions. My goal is to make Prometheus Wept the best game it possibly can be. To do this, I'll need different perspectives, constructive criticism, and fresh ideas to tune the game systems, improve balance, polish, user friendliness and stability.

Approximately how long will this game be in Early Access? Early access will likely last for 2.5+ years. My plan is to work consistently and for as long as needed, rather than rushing to release sometime sub-par on a given date. I plan to make 4-6 major releases during early access with follow-up updates to address balance and stability.

How is the full version planned to differ from the Early Access version? At present, you can play through the first act of the game. The plan is to include three acts in the full release, each with a different gameplay focus, new factions and environments. Furthermore, the intention is to expand upon the number of items, perks, crafting options, and unique allies available in the game. Mac and Linux support is also planned, but this will happen later in the development cycle.

What is the current state of the Early Access version? The early access version of Prometheus Wept offers a feature complete play-through of the first act, which should take 6-10 hours. There is feature-rich turn based combat with a variety of melee, ranged and explosive weapons, with aimed and special attacks, powerful perk-based abilities, destructible cover and more. You can develop your team with the in-depth ADAPTER system, comprised of 7 stats, 17 skills, and over 30 perks. You'll make a range of decisions, such as whether to use your engineering skills to demolish a bridge, to hinder an enemy assault. Ultimately, you must decide whether to overthrow, or cement the position of the leadership of the city-state of Sunny Pines. There's a robust crafting system, which allows you to assemble over 40 items in the categories of weapons, equipment, armour and combat stims.

There's a solid, but not final, level of polish. The vast majority of the coding is complete, and the game has been heavily tested, so while there will be an occasional bug, you won't be tripping over one every few minutes. If you do encounter a bug, please post it on the Steam forums, and I'll go after it like a sidewinder. If you have any questions about Prometheus Wept, do let me know on Steam forums or refer to the “About this Game” section of the Steam page.

Will the game be priced differently during and after Early Access? The intention is to gradually increase the price as the second and third acts are incrementally added. The full release price is likely to be in the region of 30-50% greater than the initial Early Access price.

How are you planning on involving the Community in your development process? Community feedback was essential to improving and shaping my last game, Vigilantes. The same will be true for Prometheus Wept. I will be very active and responsive on the Steam forums, using your feedback to guide the development of the game.​

[–] [email protected] 2 points 8 hours ago* (last edited 8 hours ago)

I honestly don't mind too much and I am happy to keep contributing in my area of interests (strategy hybrids, city-builder strategy, 4X, turn-based strategy hybrid games).

That being said I think we have two key components that are arguably distinct.

  1. Moving off LW - In principle, now would be a good time to do this as the communities are relatively low activity and depend on a few posters. However, I also think these moves are detrimental to focusing on growth.

  2. Consolidation - Moving to a single community (e.g. [email protected] ?). In principle, this would be a very good initiative to consolidate activity. But as Zagorath mentioned it has its own set of drawbacks. But MAUs are low enough that it might be worth considering.

[–] [email protected] 3 points 9 hours ago* (last edited 9 hours ago)

Any RPGs (cRPG, JRPG) and RPG adjacent (ARPG RPG-lite) discussions/demo/previews/review are welcome in this community. The sidebar implies this, I will edit it to make it a bit more explicit.

This might change if we get more MAUs, but we can discuss this when we get there.

[–] [email protected] 3 points 19 hours ago (1 children)
[–] [email protected] 3 points 1 day ago

Sopuli is Finnish, some Euro community are on there, although there are many generic communities as well.

[–] [email protected] 2 points 1 day ago

I think publishers in this context means "a group who published X" as opposed to multiple publishinv groups.

I did find the headline construction a bit awkward though.

[–] [email protected] 2 points 2 days ago

It is reminiscent of convoy, I would argue in both visuals and gameplay style.

[–] [email protected] 2 points 2 days ago (1 children)

Thanks! This looks cool.

I am curious about the "Curry rice making session".

[–] [email protected] 19 points 3 days ago

From the Risks and challenges section of their Kickstarter:

We understand that backing a Kickstarter campaign carries a certain level of risk for our backers. With our seasoned team at the helm, we've meticulously planned every aspect of the game's development to adhere to strict budgets and timelines, all while prioritizing the best player experience possible.

Our extensive network of trusted studios and partners further fortifies our ability to deliver on our promises and ensure the utmost quality for our project. Your support means the world to us, and we're dedicated to going above and beyond to ensure your satisfaction throughout this journey.

Why didn't they include the point about needing additional investment beyond their Kickstarter target for the project to be viable?

[–] [email protected] 7 points 5 days ago* (last edited 4 days ago)

Volunteer PR work (including knowingly spreading misinformation) is extremely common for all fanboys, it's a Nintendo specific thing.

EDIT: I meant to say it's not a Nintendo only/specific thing. It's true of all hardcore fanboys, even outside of game.

[–] [email protected] 5 points 6 days ago* (last edited 6 days ago)

Diablo 1 and 2 were totally fine. There was no trash monetiziation around them (haven't played the remaster of D2, so can't speak for it).

[–] [email protected] 3 points 6 days ago

Love these 80s designs. They look so cool.

view more: next ›