Finished Kyuuyaku Megami Tensei I, Megaman Battle Network (1), and Pokémon Colosseum, among other not JRPGs, I also started documenting the games I finish each month in my blog, I used to just share my thoughts on Mastodon, but I like it better this way. So far this month I have finished Blue Dragon (started playing it last month), started Advance Wars, and plan to start — and hopefully finish — Lost Odyssey, don't think I'll get to squeeze in any more JRPGs this month, I try to play other genres in between JRPGs to introduce variety, even tho I mostly cruise trough those games to get back to the JRPGs.
World of JRPG's
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I finally Finished Clair Obscure: Expedition 33. It's a good game, which frustate me quite a bit because i just want to beat in in hard mode (or what it is called again) and still suck at dodging or even more parry. I build my team arround having always shell, survive quite a few hits and doing bosses way to often until i dodge a decent amount of time, alone the first boss in the game took me over 1 hour to beat, just didn't get the timing for the attack right. I like game to be different, so it's fine to play something like this once a while, but i couldn't play a gameplay like this to often. But besides that i liked most parts of the game, the story is, interresting und creative, the design of the game is good, sometimes sloopy with clipping and weird flowers, but it's still an indie game, so good. And some battle mechanik are quite nice and if you invest time, quite interresting to exploid, doing more dmg (just sad there is a cap most of the time). But some see this game maybe as on of the best jrpg's out there or game of the year, yes maybe it's a very good game, but i don't think it has flaws. Backtracking is way to annoying. Remembering the places that are to difficult or get the time right, when to backtrack could have been made easier. It's kind of fine to design a game without mini map, but some dugeons doesn't benefit from that, because a lot stuff just looks the same. I don't played much endgame content, because it was just to annoying to run arround find places. Ohh and the mini games and jumping parts arte just annoying for me. Well let's forget just the flaws....music is awesome and everything else doesn't matter anymore hearing an awesome track.
For July i play The Legend of Heroes: Trails into Reverie, i'm sure it will be very good like all the other trails game i have played. Trails to Azure is still one of my favorite games of all time. And a bit Fire Emblem Engage again.
Ohh and before i forget it, i hate that i have spend time to beat this minigame. I will never get this one hours back. I would never play the game that is the inspiration for this
Act 2 minigame
We did that one last night! My partner would get as far as she could and I’d jump the character back up to the point of failure so it wasn’t too frustrating.
I’m curious if these were in the game before Chained Together came out, because they’re terrible. I enjoy them, but they’re objectively bad. The player controller isn’t meant for platforming and it shows.
I thought the inspiration is only up, no clue what came out first, it's not my type of games.
That would make more sense, I hadn’t heard of that one. It came out in 2023
I have been on a KH marathon, which I started sometimes back in May after beating Metaphor Re: Fantazio. I am just about to play BBS -fragmentary passage- and KH 3, and will then watch the fandub of Union Cross part 2, and potentially play Melody of Memory since I do like rhythm games. It's been a doozy, I've played literally every game in the series besides Re:Coded (I justed watched the cutscenes), and I've had fun but been also very frustrated with every single one.
The controls are my biggest gripe, they change every game and so I feel like I can never get good at fighting, but so far BBS has had the best controls (God bless L2 and R2 buttons). I think my favorite in terms of gameplay + difficulty so far has been Chain of Memories, as I feel I struggled way less with that game besides a few bosses (Larxene and Marulxia...), meanwhile all of KH 1 was a struggle for me on normal mode, and proud mode KH 2 was actually pretty boring, except for a few ridiculous boss fights (I literally only beat Zexion out of the other absent silhouettes 💀) which makes those boss fights extremely frustrating. I also hated having to use the forms constantly to get abilities cause I'd forget about them, and I thought limit mode was a pain to navigate until I realized at the literal end of the game that you could use the shortcut button to navigate Limit mode instead 🥀 I might be stupid, but I just wish KH had better tutorials or something.
I fucking hate Olympus in every game (even 358/2!), I just never like the tournaments and having to win multiple battles in a row. It's slightly easier in KH2 but I still fuck up the "don't drop orbs" cup.
Dream Drop Distance was pretty fun, but once again, controls (am I dumb? I just hate having to use D-pad to scroll through the menus, and I fuck it up all the time) hold the game back from being a favorite. It also loses a shit ton of points for the fact that when you die, you basically reset to the beginning of whatever room you're in, and so all those levels you gained got wiped. It makes this frustrating feedback loop of dying over and over again because I know I need to level up, but I don't want to because I've fought in the same area for the 5th time.
Overall, I love the story and characters, and am having a way better time than my mom who unfortunately didn't play the side games (cause back then Square said it wasn't necessary, which was a lie lol), and so I'm excited for 3 since I will actually understand what's going on and all the characters they show. But the controls and game difficulty really make me dislike these games, and it feels like they are forcing me to grind much harder than I want to. Other JRPGs like Metaphor and the Tales of series have felt way less grindy to me, or so well integrated with the story that I didn't even realize I was grinding. Also I just loved the controls of Tales of Vesperia far more than any KH game, it was a blast to play through, and I miss it.
TLDR: Kingdom Hearts marathon since May, I suck at controls and most of the games are hard for me, but I love the characters and story.
I nibbled a bit at Shin Megami Tensei V: Vengeance this past month but couldn't get into it. I'm going to shelve it for a little bit. Still planning on returning to it. Doesn't exactly count, but I put a lot of time into Final Fantasy booster draft last month on Magic Arena!
I started Fire Emblem Engage this week. Already liking it more than I thought I would. Hoping it goes well for me, I'd kinda written off Fire Emblem as something not for me.
Spent the whole month playing Xenoblade X DE, which I finished just two days ago. I quite enjoyed the original release and did enjoy my time with this one as well. Knowing the game already, it was fun to kind of break it. I maxed both my level and all classes around chapter 9 out of 13 and got the best Skell available. However, the new content kind of took the wind out of my sails. I originally wanted to do all side quests after the story, but now I feel like I'm done. I knew the new lore could never hold up to expectations and theories I held for such a long time, but I still didn't feel it.
Story stuff
My favorite theory has always been that Mira is Purgatory. It explains why all these races strand there and why there is no escaping it - neither with spaceships nor with an actual time machine. L, the one weirdly present in the story, the only native of Mira except for Nopons and the only member of his race being named Lucifer - just jumbled up - fits just into it. It would also explain the whole Lifehold situation, since it being destroyed was the moment everyone died. The other races even saw a bright light upon entering Mira. Even Lao made sense, since he wasn't ready to give up on life just yet, so he came back to Mira. The Ganglion were there because they lost the initial war against the other aliens.
Now, none of that is true. You could still claim that Mira is a metaphor for Purgatory, but it's a physical space in the multiverse which one can escape from. And in fact, we do - after the whole of Mira is destroyed.
I know all the new things fit right into the other Xeno games and their overarching themes, but it just doesn't sit right with me. Something I've never felt after a Xeno game. Although X3 came close, for similar reasons.
Many of the original mysteries didn't even get an answer in the new chapter.
Lastly, I don't like Al. At all. And he's even implied to be part of L - note the similar names -, which was seemingly created by Al merging with Void. Which I found to be a bad conclusion for the character.
TL;DR: Xenoblade X was better without the added content. Sometimes open mysteries are more satisfying than bad answers.
Finished the game, and as someone who didn't have to wait anytime for ending, I am fine with it. The first two acts of Chapter 13 were a bit of a letdown, but I am fine with the third act and the ending.
As for the story stuff in spoiler, it sounds interesting, but that's not Xenoblade stuff, I think. But I am the guy who has to watch "what does this ending mean" videos after finishing the game, so not sure I am the best person to comment on that.
Also, I played it for more than 3 months, so I win! 😀
I tried this game on the Wii U because I wanted to run around in a mech, but I bounced off the combat hard and never even got to the point where I got a Skell. Any tips for combat?
A lot of the combat comes down to whether or not you like tweaking your build over and over. There are so many things you can change - active and passive skills, equipment, equipment augments, Skell equipment and Skell augments - all for up to 4 characters, although you have quite a bit more freedom over your main character. If you're not into that, the combat can feel slow and like you don't make much of a difference.
However, there's a new feature in the Switch version that does help with that. You now have a sort of MP bar you can spend to re-use skill without waiting for their cooldown. It's quite generous, automatically refills for each battle and can be increased even further.
That being said, you don't have this feature for Skells until you beat the entire story. Skell are overall the worst part for me to be honest. Once you unlock them, nothing else really matters in casual play. They are leagues above your ability to fight without them, but they don't scale at all with your level or any stats. Just their equipment and augments, which are more limited than for ground combat. The only thing your level does is unlocking more Skells at Lv 50 and 60. The Ares 90 - the last one I unlocked - is so strong, I basically one-shotted everything in the last chapter without even changing anything.
I agree about the Skell part, it adds that fun Mecha feel to the game, but they don't fit the RPG style of the game. It makes all your classes and ground gear and arts useless. You can just not use them, but you need their flight module to reach some areas, and even without that, they make you significantly stronger, so much that some of them can one hit pretty much every enemy, even bosses.
I never god the Ares 90, but even with just Ares 70 (there are only two Ares, 70 and 90, with 90 being the stronger one) I could one hit everything. Even before that, one of the first Skell, I had a weapon that would do significant damage to enemies, reducing 1-2 min fight to 10-15 seconds fight.