this post was submitted on 29 Apr 2025
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Gaming

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[–] [email protected] 17 points 1 month ago

This is why rock paper shotguns sucks ass and I never take their articles seriously.

Bethesda DID fix the leveling system in the remasters. The problem was not the level scaling, it was the fact you had to train every single major skill perfectly or else you would miss out on points and become underpowered compared to the enemies which have leveled with you. So if you leveled wrongly you would have anywhere between 5? To 10 points ti spend and if you did correctly you had more... the remaster fixes this by always giving you the max amounts of points to spend each level you gain.

I can spend an entire paragraph explaining why but this article Probably does it better

[–] [email protected] 7 points 1 month ago

Oblivion without mods is traight up unplayable without an unhealthy amount of metagaming because of this.

But to be fair the metagaming couldn't help with the crashes either way...

[–] [email protected] 3 points 1 month ago

I disagree, I don’t like when they alter the game away from the original, just make a new game then. Some of us want the remasters to have as much original content as possible, flaws and all. I like that this is essentially the same game I fell in love. I can always mod it to be what I prefer later.

[–] [email protected] 3 points 1 month ago (1 children)

so why is it in the remaster?

Because Bethesda doesn't care how shit their games are. Every skyrim release has come packaged with the same bugs and errors that the original 360 disk has when they first released it, all they do is step up the graphics for nicer TVs. If they were a company that cared about their product, they'd fix the problems at the root for each re-release or add more to the game. Imagine how many more hours we'd all get to look at the gorgeous textures if they put fo4's crafting management into it after they "rebuilt the game from the ground up to test our new engine" imagine how much more quest you could have if they added 15min more story every time they made a new release.

We could've had gold and instead we get dragon shit.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

Every skyrim release has come packaged with the same bugs and errors that the original 360 disk has when they first released it

This isn't true. They do release patches. 1 2

[–] [email protected] 0 points 1 month ago

I'm aware they do patches, that doesn't change the fact that after 14 years of them actively releasing and supporting it, there are still a bethesda level of bugs to it. At this point there's no reason the community patch should be a mandatory install. They don't fix it, they don't add to it, they just port the patches over with it and charge $10 more than the last.

[–] [email protected] 3 points 1 month ago
  • send textures through upscaling algos to make higher res
  • update animations
  • copy/paste everything else
  • release remaster
  • profit
[–] [email protected] 3 points 1 month ago

Because it's a visual remaster with a few minor tweaks, not a remake.