this post was submitted on 02 Jan 2024
819 points (99.2% liked)

Damn, that's interesting!

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Wikipedia

Gallery of his works (Warning: Depictions of nudity)

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[–] [email protected] 106 points 2 years ago (1 children)

He died in 2013 and one of his last works, from 2008, still has that uncanny feeling to it.

[–] [email protected] 33 points 2 years ago* (last edited 2 years ago)

This is so cool. Almost has a collage feel to it with the different lighting angle and level of detail of each item

[–] [email protected] 93 points 2 years ago (2 children)

Wtf. Dude time travels and that's what he decides to do?

[–] [email protected] 18 points 2 years ago (1 children)

To be fair, we do have everything else well under control.

[–] [email protected] 6 points 2 years ago
[–] [email protected] 3 points 2 years ago (1 children)

Maybe he went back in time, killed the guy who caused world war 2, causing Hitler to raise to power and cause and even worse World War 2, and fell into depression. His only escape was painting about the video games he used to play as a child.

[–] [email protected] 1 points 2 years ago

Oddly specific...

[–] [email protected] 58 points 2 years ago (1 children)

Not just the painting itself but body anatomy and mechanics (albeit frozen in one snapshot) and such also resemble computer games, wow this is some seriously trippy shit.

[–] [email protected] 17 points 2 years ago

he must have painted Xavier Renegade Angel

[–] [email protected] 44 points 2 years ago

What the hell, you were not exaggerating. This is actually uncanny.

[–] [email protected] 44 points 2 years ago

This is kind of amazing.

I'm assuming this was done with heavy use of masking, possibly airbrush, and maybe other painting media? It "feels" like a collage, where every subject is just its own painting kind of composited into the whole. But that gives us completely subjective lighting to work with, which throws our senses for a loop. Just like how old computer graphics are collages of other discrete artworks, again, with no effort wasted on coherent lighting or shadows.

[–] [email protected] 33 points 2 years ago (1 children)

Painted by small paint dots replicating the pixel that would come later.

[–] [email protected] 19 points 2 years ago (1 children)
[–] [email protected] 3 points 2 years ago
[–] [email protected] 27 points 2 years ago (1 children)

Besides not simulating polygons (e.g. the perfectly curved railways), absolutely nailed it. Reminds me of The Sims graphics.

[–] [email protected] 1 points 2 years ago

tesselation

[–] [email protected] 25 points 2 years ago (1 children)
[–] [email protected] 24 points 2 years ago (1 children)

Is it the stupidly flat lighting, simple geometry with perspective and pointillism that makes it look like old 3d?

[–] [email protected] 11 points 2 years ago

And gradients/Gouraud style shading everywhere.

[–] [email protected] 19 points 2 years ago* (last edited 2 years ago) (1 children)

He also painted Pacific

, which inspired a shot in Heat

[–] [email protected] 14 points 2 years ago

Sims looking paintings.

[–] [email protected] 9 points 2 years ago
[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

Need: 1 art nerd, 1 early 2000 game dev nerd

Task: what methodologies in the art work are similar or even emulated by these early consoles (ps1, Dreamcast)