this post was submitted on 09 Apr 2024
1664 points (96.0% liked)

Solarpunk

7355 readers
51 users here now

The space to discuss Solarpunk itself and Solarpunk related stuff that doesn't fit elsewhere.

What is Solarpunk?

Join our chat: Movim or XMPP client.

founded 3 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 1 year ago (1 children)

There's a reason why the frequency is exactly 50hz or 60hz, and it's not "at least 50hz or 60hz". You can't just have 55hz on the grid, you'll destroy half a country.

[–] [email protected] -4 points 1 year ago (3 children)

That's why I say low frequency is problem, but high is not as much.

[–] [email protected] 4 points 1 year ago

I don't think you said why?

[–] [email protected] 4 points 1 year ago (1 children)

It's not just about frequency - though that is important for devices that synchronize using the grid. When your frequency is going up because of too much power so will voltage. Think about that for a minute.

[–] [email protected] 3 points 1 year ago (1 children)

Not necessarily(see field windings), but higher voltage is indeed a problem

[–] [email protected] 2 points 1 year ago

Not everything on the grid is a motor. Even if it was you would still need to rebuild the motor to change field windings.

[–] KillingTimeItself 3 points 1 year ago

some clocks are bound to grid frequency. It's the easiest most accessible way to clock time semi accurately.