this post was submitted on 10 Jul 2025
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The type of monetisation that especially confuses me as a guy brought up on pre-internet era gaming is any kind of pay to win. You're buying a game then paying extra money so you don't have to then go through the tedious task of actually playing the game.
I too grew up gaming in the pre internet era, and I love pay to win. My favorite is when they just let me press A and the rest of the game just unfolds and plays itself while I watch.
I've had a few games come with a handful of items for some reason, and very quickly learned to never use them.
Pre order now and ruin the game!
The same thing has always confused me about CCGs. Why spend hundreds of dollars to be able to play them at all, when you can just get Dominion and know that the game is both fair and varied?