this post was submitted on 10 Jul 2025
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I have yet to meet a pbta game I actually like. I was going to check out dagger heart (I have heard nothing positive about it from my customers), I think I will wait for Anna to get a pdf.
Same here. I was kind of interested in Daggerheart as something to propose as an alternative for my friends who dig the tradgame vibe (I honestly assumed it was going to be very 5e like but with some tweaks and serial numbers filed off), but hearing it's PbtA-like has dashed all my interest.
Totally valid. I assume you like combat simulators like Dungeons and Dragons. Is that the case? If not, what do you dislike about PbtA?
Not the person you asked but I'm taking this opportunity to talk about why I wouldn't play pbta as my main game.
One, I rarely feel like my character is competent. I'm usually rolling mixed success, and that feels bad. A good GM can take the edge off there. they can make it so the problem was circumstances or the strength of your enemy, instead of your fuck up. But most GMs aren't good, they're average.
Related, and I think this might have been a result of not liking the GM, when I do get a mixed success it often feels like the GM is just fucking with me. It felt very unilateral. They decide what happens with no buy-in from the table needed. When I run Fate, mixed successes are a proposal the player can accept, decline, or suggest another idea.
Third, playbooks feel like mad libs instead of writing. So much is already defined, typically, it's constraining and anchoring. I don't feel like I'm really making something of my own. I can see how that's really helpful for some people but I don't enjoy it. I much prefer the utterly freeform mode of Fate. I want to be a chaos magick using librarian? I can just write that down.
I had fun doing a one shot of rapscallions a couple weeks ago, but I wouldn't make it my main game.