zaphod
The damn maintenance manual tells owners to carefully remove anything remotely corrosive (including, among other things, tree sap). Given Tesla knows the material is subject to rust, I think it's a bit more than just some confused owners.
Not just more stiff, the sharp angles on the body are also much more likely to cause serious injury to pedestrians and cyclists (there's a reason modern vehicles have rounded edges). Unfortunately the lack of regulations in North America on safety features vis a vis anyone but the vehicle occupants means these death machines remain street legal.
Your point about grinding is a good one. I think it was the last expedition (?) that had milestones like "discover a hot-blooded animal" which required just jumping around and and randomly searching, and eventually I just looked up a spoiler because I couldn't be bothered with that grind.
Certainly I made things a little easier for myself by loading up on various resources from my main save, but doing it from scratch would've been pretty painless.
Just finished (obv. minus the optional community milestones which aren't done yet).
I have to admit, while the staff and ship are great rewards, the expedition itself was, IMO, the weakest one yet for old-timers.
That's not really a surprise--this whole expedition is a marketing vehicle to pull in new players and is really a tutorial for a lot of the game mechanics--but it was still a little disappointing. I'm kinda glad that, unlike past expeditions where I've tended to take my time, I just powered through this one.
I'd be very curious to hear the thoughts of any newcomers, though!
As one parting thought, the very fact this was basically an extended tutorial tells me HG has plans for additional content, and the fears of the use of the term "omega" were unfounded. You don't try to draw new players into a game you plan to EOL.
As for picking up nanites to get that gear, easiest way in the early game is to find a planet with a selection of air and surface animals and scan scan scan. But if you see any fauna underground (like on the first rendezvous planet), abandon all hope and move on... it ain't worth the time to hunt 'em down.
Their vision includes fighting ships in space, fighting and boarding pirate vessels, fighting bug aliens on derelicts, and fighting sentinels of multiple varieties including walkers of various sorts, and you draw the line at fighting regular NPC’s that could easily just be a part of the aforementioned factions?
I'm not drawing that line. HG is. I just don't have a problem with it. Was my comment not clear on that point? I thought it was...
I just don’t understand the mentality
Fortunately I'm not asking you to. I didn't make that comment to convince you, only to offer an alternative perspective.
I just think their vision already possesses multiple avenues of combat yet they have failed to include the one thing that would allow them to expand that gameplay logically to make things more fun.
More fun for you.
Personally, I'm fine not running around with my multitool littering freighters with Gek corpses. If I want to play space marine I can bust out Mass Effect. To each their own and all that.
Their vision is clear, and it includes combat as a central focus in every way except fighting pirates in ground combat.
Yes. Exactly what I said.
Colonialism at its finest! The Apple is the absolute perfect example. "But Spock, these people don't even f*ck! We gotta destroy that lizard cave!"
I agree with the general sentiment that, as much as I Iove the game, NMS feels a bit too sprawling and disjointed with a mix of concepts and mechanics that are often shallow or half-baked.
But I don't fault them for not building in NPC combat. They have a vision, and that vision doesn't include turning the game into a full blown ground-based combat sim. I can respect that. If I want that I'll play a different game.
I'd be shocked if it wasn't the latter. NMS doesn't have NPC combat (outside of ship-to-ship fights) and adding that now would be a massive update. This is just creating a mechanic that would make defeating pirate freighters more rewarding.
Yes, but you see the difference is my car is expected to rust because it's not made of supposedly stainless steel.
So I fully expect to have to protect my car's finish. That's why it's painted. The Cybertruck doesn't even have a clear coat. One would naturally thus expect that, unlike my regular non-stainless steel car, the Cybertruck wouldn't in fact rust.
Thank you for your unsolicited advice. I'm sure next time I'll keep it in mind while having meaningless arguments with anonymous internet strangers.