xan1242

joined 1 year ago
[–] xan1242 3 points 1 year ago (2 children)

From what I've been able to understand, FH4 (so I assume by extension FH5) don't use exclusive fullscreen at all, meaning that the game is technically running borderless already.

Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.

The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.

I'd look for a config/settings file and set the resolution manually in there. Maybe that's the only way.

[–] xan1242 4 points 1 year ago* (last edited 1 year ago) (4 children)

I have two questions:

  1. Can you set that resolution on the desktop?
  2. Does the game support borderless windowed?

If the answer to 1. is yes, then it should work in borderless windowed as well.

If it doesn't work ingame but only on desktop, then the game either isn't setting the window parameters correctly (if it's actually borderless windowed) or it's actually just exclusive fullscreen.

Lots of games nowadays don't even bother naming their modes properly anymore so "Fullscreen" now actually means borderless windowed.

Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.

(Also that res isn't 21:9, that's even wider, because the closest to 21:9 would be 2560x1080, but that's a minor nitpick)

[–] xan1242 8 points 1 year ago (1 children)

I can confirm. I feel miserable here. 14 days of 30c and above.

No AC in the house. I am living in the basement lol

Help.

[–] xan1242 1 points 1 year ago

I really wish I could find time to work on the PSP port of RSDKv4 lol

It runs at like 2 FPS currently thanks to everything being run in software mode.

I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.

[–] xan1242 8 points 1 year ago

Yarr harr fiddle dee dee...

[–] xan1242 2 points 1 year ago

Oh this is the "next gen" update? That would explain things.

Oh well...

[–] xan1242 1 points 1 year ago (3 children)

Technical question - does the script extender use signature/pattern scanning at all?

It sounds to me that it may have broken because it doesn't use it.

You could say "oh they recompiled it so the registers changed" but I highly doubt they changed the code that much or touched optimization flags.

[–] xan1242 4 points 1 year ago

It's not bad at all, actually. The interpreter is excellent and the Apple devices are fast.

The benchmark game would be Gran Turismo, where it can lag really badly in the menus. But other than that, a lot of the games run just fine.

[–] xan1242 15 points 1 year ago (3 children)

Ridge Racer

Gran Turismo

GTA Liberty City Stories

GTA Vice City Stories

God of War Ghost of Sparta

Maybe Tekken 5 DR if you can stand playing it on a portable device.

Loco Roco

And if you're into Yugioh - Tag Force are some of the best games in the series.

That's my list OTOH.

[–] xan1242 1 points 1 year ago

It's already been done. Black Box's NFS Carbon until Undercover all have ad clients built in that did that exact thing (displaying real ads on billboards).

Luckily it doesn't work but if someone were to buy the domain it could be dangerous.

[–] xan1242 -2 points 1 year ago

A little thing called the "Massive Ad client" exists in NFS Carbon, Pro Street, Undercover and even World.

It was used to download ads off the internet and display them in the game's own billboards.

It was also an entrypoint for a NFS World hack too lol so ripbozo EA

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