Its because the branching story was an illusion. You think you have the choice of what to do, with all the dialogue options, but ultimately the choice is the games and the closer you get to the end of the game the more apparent it becomes as it hastily funnels you to the finale.
verysoft
Overall, good company. I wish they wouldn't have released BG3 in that state though, the game was very clearly still early access. All game developers should follow their philosophy though and the industry would be a better place.
Well that was just attempted murder.
There's no such thing. It's just milking people who are crazy enough to fall into the trap of buying them.
$30 is not a microtransaction, thats a macrotransaction, thats an entire other video game.
Free to play doesnt give a game a pass on predatory business tactics, they are free to play for one reason only... to sell you worthless pixels for ridiculous prices. F2P games are designed for that purpose and that purpose only.
But I agree that any paid game should have zero MTX, cosmetic or not. Industry is killing its creative aspect with all this monetisation shit.
Actual good feature from apple.
Is overtime in this sport an extra hour of ads and 5 minutes of actual play?
Saying please to an AI is funny to me. But I guess I will be the first to die in the robot uprising.
Or maybe saying please got you the correct answer and it's a lesson to always use your manners!
A lot of UE games are low performance or use shit features (like TAA). You can make something which "looks good" quickly with the engine and a lot of devs do just that instead of taking their time to tweak things for better performance or visual fidelity. So instead we get stuck with blurry messes.
Game is boring. Ubisoft somehow eclipsing EA at shitting the bed in every aspect.
Its not AR, an AR headset is something like HoloLens, this is just a VR headset with your eyes on the front.
Just another lesson to wait months after a games release before even considering it.