But what's wrong with working in parallel? Develop hydrogen while the grid becoming greener. A traditional electric train has the same issue of being grid based.
usrtrv
Aspartame has about the same amount of calories as sugar (4kcal per gram). But it's much more sweet so you need very little of it. So there is a very tiny amount of sweetener which does contain calories but it's rounded down to 0.
Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.
For me I think it's about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There's two more to take its place.
There are groups out there that monitor train routes. And some publish to the Web.
In theory you could hook up an software defined radio and listen to train transponders yourself and give yourself a warning if one is nearby.
That doesn't make sense depending on the context. New I2C standard switched to controller/target for example. This conveys that one device is controlling the other devices.
A well insulated freezer that never opens would use very little power once it's already cooled. The impressive bit of this comic would be large thin pieces of glass providing enough insulation.
I'm also in the desktop camp. But I just purchased a Framework 16. The upgradable dGPU (assuming they release new ones) might make laptops more viable for gaming.
Japan is just 100V, not 110/115/120, there are some appliances that will use 200V. Similar to how the US has 240V. The weird bit with Japan uses both 50 and 60hz.
Japan is 100V
It does work for most games. MPV player supports it as well. It's still rough around the edges, but it's definitely there.
As with anything pushing technical limits, there's always risk. But what you're describing isnt purely an issue of pushing realism in gaming, it's an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don't think all games should try to push the graphical envelope. Most games I play don't attempt this. But I'm glad games like TLOU2 exist and appreciate the devs behind it.
I started with Small Gods. Which is a standalone story that takes place early chronologically. After reading that as a test to see how well I would like it. I then went to the beginning in publishing order.