Thanks! That's good to know.
tuckerm
I know enough Spanish to understand the lyrics now, but loved that song before I knew what it was saying.
It definitely had a lot in common with Onslaught mode. There was some overlap with the types of vehicles, too.
I was using the GAMESPOT weighted numbering scale:
Generous Averages Make Easy Satisfied Publishers, Our TrafficReliesOnThem
867-5309 is definitely the first one that comes to mind for me.
But also, Carrot Top saying "Call 1 800 C A L L A T T, it's free for you, and cheap for them" has been stuck in my head for a long time now.
It's a very different game, although it does have vehicles, so it has something in common with UT2004 in that way.
Unreal 2's multiplayer only has one game mode. It's kind of like capture the flag with some resource management. There are power generators that you need to take for your team in order to use vehicles. You can also capture respawn points which give your team more choices of where to respawn from.
You choose one of three classes when you spawn, with each class having specific weapons. You don't pick up weapons as you go.
There is a release of the multiplayer that's available for free here: https://xmpcommunity.com/. After Epic tool all Unreal titles off of digital stores a while ago, they specifically mentioned xmpcommunity.com in a blog post as a way of still playing the game. So it has their blessing.
Unreal 2, at launch, was the most absolutely 7/10 game I've ever played. Just a very generic singleplayer FPS, and not the sequel to Unreal that everyone was hoping for.
I say "at launch," though, because almost a year after the game's release, they added multiplayer, and that is still my favorite multiplayer game.
Nah, I don't think so. I mean, sure, arch is a little cringe, but it's not that bad. Cool terminal, btw.
Yeah, it definitely seems like it was to just make it take longer.
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
Yes, I meant Deadly Shadows. It was liked overall, and moreso as the years went on, but I remember plenty of people thinking it was disappointing at the time. Heck, there's one in this very thread. :P I haven't played the first two (and I know that I need to), but I know that it deviated from those quote a bit, and that seemed to be one of the main things people disliked about it.
Look how he holds it at the center of mass instead of the lengthwise middle. You can't coach that, that's just talent. Best bat IQ on the field right there.