This isn't really a progression question, it's just voicing that you prefer active games over idle games. I use to be similar, although I recently had a baby and doing so has made me much happier with idle games I can make progress in even when I'm very regularly needing to do things with the baby. I don't think either approach is wrong, just different. Although unlocking offline progression is... A choice, to say the least. Certainly raises red flags it might become a mtx later on, and qol mtx are not good imo!
Pretty good! Although the drones are a bit finicky. I've given the dev a lot of UI feedback as well
Just a head's up, IncrementalSocialBot cross posts the ocassional popular post from the subreddit - as a temporary measure while this community is still growing. Tobias isn't actually on Lemmy (or mbin, which is what this community is hosted on)
I had not, but I just looked it up and now I wonder if the USI dev was inspired by it!
I'd tried checkbackmod a long time ago but didn't really get into it, but I've started a new playthrough based on your recommendation, and am already level 13!
I'm also continuing to play USI even though I'm past all content unlocks, because it's just that fun. I stopped playing civ idle for now, but bought and started playing incremental factory :)
You've set up a false dichotomy. There are reasons to dislike AI besides capitalist propaganda. For example, moral concerns with training on data without explicit approval
Not sure how I missed this release. This looks so cool! Right up my alley. Love the look of the node based editor and anything with a command palette is amazing.
Gotcha. In that case I've already set that all up in sonarr/radarr directly, using shared docker volumes.
I never heard of those tools, but I have a jellyfin server. By "support" for jellyfin, does that mean it has like a plugin or something to request media from within jellyfin?
Ngl calling nginx a contraction of "popular https server" is kinda wild
It does 😁
Oh hey, I'm one of those enthusiasts who often recommends paid incremental games!
I think many of the completely unmonetized games are absolutely good enough to warrant some amount of money for their authors. I think there's a lot of reasons why they don't, but part of it is because of the stigma against monetization within the (browser based, not Roblox or mobile parts of the community) incremental games community. I think part of it is valid, due to concerns of games using predatory designs to compel you into spending money, but some of the stigma I think just comes from an unwarranted expectation that incremental games don't deserve to be monetized.
I think that expectation partially comes from how many precedents there are. As you mentioned, there are so many completely unmonetized incremental games out there! That's awesome, and I think it's mostly explained because of how appealing incremental games are for people looking to learn how to design and make any kind of video game (I go in more detail on this point here.
That all said, I think the trend of having more incremental games with upfront price tags and no mtx are fully ethical and allow for incremental games to have higher production values that aren't easily justifiable for unmonetized games. I'll gladly support devs making games in a genre I care so deeply about, and I very rarely regret the amount I've paid (cough CH2 excluded cough).
I think it's perfectly fine for both to co exist. I'll keep buying and playing paid incremental games, and I don't think they detract from how amazing it is that there are so many free, often open source incremental games. I especially want to continue new developers seeing the genre as a good place to first get into how to design and make games, without feeling like by doing so they're lowering the relative value of those paid games. They can all co exist, just continue making things :)