Looking at their example seems wrong, Cyberpunk 2077 playable without timed input?
I don't think anyone would be able to play the FPS sections with at least 5 seconds of delay.
Looking at their example seems wrong, Cyberpunk 2077 playable without timed input?
I don't think anyone would be able to play the FPS sections with at least 5 seconds of delay.
It wouldn't, a simple finite state machine that any intelligent entity could emulate would be enough.
But people have completely deluded themselves into thinking that (what CEOs and marketers call) "AI" is actually intelligent, and this case study shows how preposterous that fantasy actually is.
unrelated, but I love your profile's display pic haha
I like the colors, but the sizes of things are pretty inconsistent
This is great news.
Microsoft has ruined a lot of it's products with it's corporate rules placing accountability sinks everywhere so nothing can be examined and improved.
They ruined Windows' UI by letting designers who didn't use and didn't know how to use windows design it.
They ruined Window's UX by inserting ads and broken AI assistants essentially everywhere.
They ruined Halo (once the 3rd highest earning gaming franchise after both Mario and Legend of Zelda who had decades of games as an earnings head-start) by corroding the studios' ability to actually produce games.
They ruined Xbox by trying to release to release it's 3rd iteration (Xbox One) not as a gaming console but as a box for tv apps, then made a cheap underpowered follow-up console (Xbox Series S) that was so underpowered that game developers had to actually ruin their game's experience just to get the game running on the console to fulfil contractual agreements signed by non-engineers.
They ruined Windows' program release process by demanding that developers release apps on the windows store using unfinished APIs that didn't support features that developers needed to make their apps technically feasible, all so they could take a cut of sales on the store (a la apple's app store), to the point that Valve started seriously funding work to get graphically intensive windows programs (e.g. games) running on Linux.
Bringing unions in might actually reduce some of those accountability sinks that are slowly rotting away microsoft.
They told you to use "ed"
You missed the joke
I really want to switch from VSCode to Helix but not having a file tree is a deal breaker.
Luckily there's been a lot of work on adding a plugin runtime with one of the proof-of-concept plugins being a file tree. Assuming the plugin runtime comes out this year in a helix release, and adding on a year for the community to settle on the first wave of plugins while giving them time to mature, I can see myself using helix fulltime in 2027 (before Microsoft has enshitified vscode enough to be unpleasant to use).
For a complicated project I get it, github's PR system is kind of bad (horrible branch based workflow and no stacked diff support resulting in increased churn) compared to the alternatives.
That's why we have tools like Graphite to add stacked diff support on top of github, and other devs creating new VCSs because git still hasn't made it's interactive rebase and merge conflicts easy enough to handle for juniors and it should be simpler.
I'm conflicted by this release.
On one hand it has a common sense feature where the editor shows what changes in a file are already staged which will be good because it'll help people separate their code changes into different commits for unrelated changes (as opposed to just shoving everything into a single unmanageable tangled commit), but then it's adding all this ai slop which pushes users to just put all the slop into a single commit anyway.
I really want to switch to helix, but its plugin system is still being developed.
Plugins mean we get a file system tree, LSPs, and integrated version control, the three things that turn an editor into an IDE.
I assumed so, but "Playable without timed input" makes it seem like it would only allow turn based games.