snowflake

joined 2 years ago
[–] [email protected] 1 points 9 months ago

It's interesting that you advocate for that. I suppose it shows how material benefits are the most important base.

My culture is getting americanized a lot and I hate it and resist it.

But we're not white so we're not getting "attained whiteness" as you call it.

[–] [email protected] 2 points 9 months ago (1 children)

Long ago, the world lived in a relative peace. Guided by nature, the people lived off of the land, paying their respects to the gods that assisted them in their daily lives. Then, the Divine arrived. Its light blessed all, allowing for great prosperity in exchange for the Luminae people's devotion. Declaring the unified Holy Kingdom of Auran, the Divine maintained a more physical presence than the gods of nature that came before it. The Divine could be seen, could be talked to, and could be felt. It was by all means their leader, as well as the arbiter of their salvation, as they saw it.

So this, to me, sounds like an allegory of when centralised monotheism replaced anarchic polytheism, am I right? Free pagan tribes replaced by Abrahamic states. I have similar themes in my worldbuilding. (Maybe I'm imposing my interpretation.)

making sure I don't end up with a Fire Emblem 7 kind of situation

what does this mean? duckduckgo did not explain it

Should names be changed?

'Iberia' to me comes with a lot of baggage: I expect it to have Iberian climate and culture. I have seen worldbuilding claim Terran names successfully, but it's rare.

Earth magic is a classification applied to spells that use the caster as the source rather than a god or patron.

There is a debate about this in Terran magic. Some magicians like those who practice Goëtia or hang around becomealivinggod.com use spirits all the time rather than their own power. On the other side of the debate you have people like John Michael Greer: "And further: I've decided that questions involving the evocation of spirits are also permanently off topic here. The point of occultism is to develop your own capacities, not to try to bully or wheedle other beings into doing things for you. I've discussed this in a post on my blog."

What should the Earth/Dark magic be called?

Middle Pillar magic maybe, to evoke the Middle Pillar exercise. Or siddhi magic to evoke the development of siddhis by self-cultivation. Or cultivation to evoke the cultivation genre in Chinese fiction.

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

blan means foreigner; blacks from the USA are blan

[–] [email protected] 6 points 10 months ago

a pity it was NOT rent-free

[–] [email protected] 2 points 10 months ago

A couple of quotes from Kropotkin that might help your researches:

  • "Volumes and volumes have been written about these unions which, under the name of guilds, brotherhoods, friendships and druzhestva, minne, artels in Russia, esnaifs in Servia and Turkey, amkari in Georgia"

  • "Only now, when hundreds of guild statutes have been published and studied, and their relationship to the Roman collegiae, and the earlier unions in Greece and in India,[FOOTNOTE: Very interesting facts relative to the universality of guilds will be found in “Two Thousand Years of Guild Life,” by Rev. J. M. Lambert, Hull, 1891. On the Georgian amkari, see S. Eghiazarov, Gorodskiye Tsekhi ("Organization of Transcaucasian Amkari"), in Memoirs of the Caucasian Geographical Society, xiv. 2, 1891.] is known, can we maintain with full confidence that these brotherhoods were but a further development of the same principles which we saw at work in the gens and the village community."

[–] [email protected] 6 points 10 months ago
[–] [email protected] 3 points 10 months ago* (last edited 10 months ago)

Ok so it's starting to come together:

1st to 6th centuries – the Barbarian-Roman dialectic

The Gallic Wars were a stalemate (rather than a comprehensive Roman win).

Therefore the barbarian mode of production Kropotkin described remained influential in France and Britain. A paper (DOI: 10.1007/s10814-015-9088-x) talks about how commonage is a pre-Roman influence on Roman and post-Roman Britain. The Visigothic Code (Spain, 642AD) combined Roman and Germanic law, showing that there was a dialectic between those two in that era. Germanic Law means popular assemblies and tribes (i.e. mutual aid groups) and compensatory justice (no cops, no jails). So that Roman-barbarian dialectic existed in Terra, and the Roman aspect led to feudalism. If we tip the Roman-barbarian dialectic to the barbarians, that has knock-on effects.

Because the Roman order doesn't dominate France and Britain, if Emperor Constantine converts to Christianity, it doesn't spread the religion. Gallic France, Anglo-Saxon Britain, etc remain pagan. Polytheistic paganism is a more compatible superstructure for a decentralised mode of production; monotheism is more compatible with worship-the-lord and tribute-the-clergy feudal production.

(I haven't talked about religion much, but the world is pagan rather than Abrahamic in case that wasn't obvious)

Class conflict in 'The Middle Ages'

This is when guilds start to emerge (in both Terran history and the alternate history). Let's look at some classes that exist and their class interests

Good guys for the purposes of our story here:

  • Barbarians. People with a vested interest in the barbarian mode-of-production. Huns, "The Teutons, the Celts, the Scandinavians, the Slavonians, and others", the Russian mir. Their class-interest is to avoid enclosure, avoid anyone coming in imposing tax/tribute/surplus-value-extraction from them. The Chechens, the Turkic tribal confederacy, etc.
  • Peasants. Their material interest is to keep production as independent as possible. An example is Terran history of where they succeeded is Friesland. Prevent enclosure.
  • Craft guilds. Similar class interests to peasants really (the hammer to their sickle): keep production as independent as possible.

Bad guys –

It makes perfect sense why the proto-bourgeois merchants, aristocracy, clergy have antagonistic interests to the barbarians and peasants.

Fitting the class guilds on to the side of the clans and against the merchant guilds is harder, but maybe I can make it work.

First problem with making the class alliance is that guilds don't historically side with clans: "guilds did not develop in the British Isles in the early medieval Celtic lands where kinship ties dominated.... Tine De Moor argues that weakened family ties were a vital precondition for the spectacular growth of guilds". Second reason is that craftsmen could be aligned with, not antagonistic with the proto-bourgeoisie, who could give them funding and markets. This is ameliorated if you remove the profit-motive: if the economy is moneyless, based on mutual aid obligations, the craftsman isn't interested in a bigger market. (The barbarian "blacksmith, who, like the blacksmith of the Indian communities, being a member of the community, is never paid for his work within the community" isn't interested in 'making more sales'.)

A series of wars between these two in the Middle Ages ends in the destruction of the merchant and feudal classes. One cool idea is it becomes a war-on-two-fronts for the emerging feudal and bourgeois system; they have Celts to the West (because Julius Cæsar failed to wipe them out), and to the East they have Turks, Huns, Chechens, the Nomadic Empire. A Celt-Khan vice-grip crushes kings.

The half-feudal-half-free people within what was the Holy Roman Empire – groups like the Old Swiss Confederacy, the Frisian Freedom, and peasant republics like the Republic of the Escartons – saw the writing on the wall and sided with the barbarian confederacy. That is in their interest. Basically all the mediæval people Kropotkin liked allied against all the mediæval people Kropotkin did not like.

Europe's contact with America and Africa in the Age of Sail

Contact is made between the confederated tribes of Europe and the confederated tribes of America. They both have a mode-of-production where they produce locally, rather than extract/exploit. They have no material reason to come into conflict. (In Terra, where they were all about extraction, they did.) You have democratic Europeans (democracies like the folkmoot and þing) meeting democracies like the Haudenosaunee. They start bartering and intermarrying a little. The dominant mode-of-production in Europe isn't exploitative, so instead of committing genocide Europeans start wearing moccasins because moccasins are comfy as fuck let's face it.

Similarly, plenty of cool, chill societies in Africa like the Igbo that are based on mutual aid. "It is therefore obvious from the way societies like the Tiv, the central Igbo, and the Dagaaba were organized that they were well aware of the political structure of the centralized systems, but tried to eliminate them as much as possible.... such ethnic societies as the Tiv and Igbo of Nigeria, the Nuer of Sudan, the Somali, and the Bedouin Arabs throughout North Africa..... In general there were no officeholders; only representatives of groups.". So when Europe and Africa start making more links (in the 1400s), it is European tribal confederacies without an extractive economy, and without a religious imperative to convert/subjugate heathens.

Europe's contact with India and China

Now the above doesn't explain why East Asia would follow the same pattern, but a similar thing happened in Terran history: the treaty of Westphalia established nation-states and later the entire globe was nation-states. Similar here but with tribal confederacies.

The Great Divergence

The guilds want to train apprentices in every newly-contacted country to spread their influence. This serves as a technology-transfer mechanism. Industry is not nationalistic: there is an inter-national transatlantic class of engineers: the guild. It is into that world that the steam engine comes. Technology doesn't give Europe a competitive advantage, because technology gets spread.

[–] [email protected] 2 points 10 months ago

"We have known for quite some time that guilds and guild-like institutions were not limited to medieval and early modern Europe, but existed in other societies too – in China, Japan, the Ottoman Empire, India, and elsewhere"

  • George Unwin, The Gilds and Companies of London – https://archive.org/details/cu31924030086692 – on page 2 and 3 he mentions there were guilds in China and India but he doesn't go into detail

  • There's a book called Crafts and Craftsmen of the Middle East: Fashioning the Individual in the Muslim Mediterranean that you can find on Annas-archive

  • There's a book called The Guilds of Ottoman Jerusalem that you can find on Annas-archive

[–] [email protected] 3 points 11 months ago* (last edited 10 months ago)

Thanks for reading! Hope you enjoyed the post!

What should I ask my contact in the multiverse about next? Preferably don't focus on the negative.

Next post be about –

  • The three moneyless economic mechanisms: mutual aid, contract, and n-sided computerised barter.
  • Maritime. The world has many traditional seafaring cultures.
  • Some particular region? You choose. (e.g Māori New Zealand, the Arctic cultures, North America
  • Solarpunk householding: heating fuel, storage cellars, composting toilets, community gardens
  • The formal political structures. The equivalent of the U.N.
  • Legal systems and dispute-resolution. Law without lawyers, cops, or prisons. What happens to murderers and thieves? I've researched the history/anthropology of this a lot.
[–] [email protected] 2 points 11 months ago

this is clearly half-baked and inefficient

No it's great! Lava hardens into rock, so if you shape/form/mould it when it is lava, then it solidifies into the shape you want.

There are lots of ways of making things that rely on the thermoplastic effect: you shape it when it's liquid, then it hardens and you're done.

If the wizard could bend/conjure lava into any shape, he would be a useful man to have on your construction crew.

[–] [email protected] 2 points 11 months ago

This model requires more labour-time – that's the downside. But labour is saved in other places, like the absence of bullshit jobs.... this world just produces less.... That also saves labour. Building 10 cars in a Local Motors way might be as labourious as 100 cars in a big Toyota factory.

Oh and then planned obsolescence:

  • Say you're a capitalist. Your duty is to maximise sales. Is it in your self-interest to make the shirt that wears out in 1 year or 5 years?

  • Say you're a community tailor. Your duty is make sure everyone in your local tribe has sufficient clothing (use-value). Is it in your self-interest to make the shirt that wears out in 1 year or 5 years?

Things are made more durable. This reduces the amount of labour and production to be done overall.

 

I'm indigenous, and my culture is a shadow of its former self. This got me thinking: what sort of a world would it be where indigenous cultures are all thriving everywhere? Then I followed that thought for way too long and built an alternate history world.

It would be a world of strong local flavor: everywhere you go, there's vernacular architecture, traditional clothing, local food. Inuit cultures rule the Arctic. Aztecs rule Mesoamerica.

I've written an alternate history that I won't bore you with. Imagine there was never a 'Great Divergence' (where the West pulled ahead) but instead various cultures developed at roughly equal speeds, and maybe shared technology more rather than use technology to exploit/oppress.

Technical services are on a guild-system. The guilds recruit young people, train them up, and each local community (tribe, if you like) has a deal with the important guilds: you give us your services and we give your members food, board, other privileges. This explains why technology (like the steam engine) spread around the world without being used by one culture to oppress another. A person would have tribe-membership, with its duties and perks, and maybe guild-membership too, with its duties and perks.

The Americas and Australia are totally different in this alternate history, because they never got Europeanised. Imagine a developed (21st century) Aztec culture, Cree, Inca etc. with the internet and electricity and so forth. Every culture is in its bloom of glory – it's a world of strong culture. I understand this opens me to charges of exoticism, but counterpoint: my own culture (not gonna doxx myself) is among them. Some worldbuilding is all about physics, some is all about military theory; this is all about anthropology, all the strange and fabulous variety of human religions, fashions, food.

There are international elements to counter the extreme localism. In the alternate history, in the age of the steamship and telegram, international culture emerged. (This 'internationalist' phase actually happened in the mundane world as well: the first modern Olympics was in 1896; Esperanto appeared in 1887. It just wasn’t very successful.) Speak your local languages at home: the internet, academia etc. are in the global language. There’s art in local languages (storytelling, etc.) and there's international culture in the international language – the equivalent of The Simpsons or Star Wars that you can joke about when speaking with someone from the other side of the world.

Another internationalist element would be cultural exchanges. Imagine you’re a Rus in Russia, and a Himba troupe come to stay in your community for three nights, do dance and storytelling, share your food, flirt. This is a form of diplomacy.

Thriving indigenous cultures implies thriving ecosystems, as the two are inseparable. So it’s kind of a solarpunk/environmentalist world. Which fits with the idea of local economies/local cultures.

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