mfer goin for the self-suc
sheepishly
Reminds me of a video I saw on some Marvel movie where he discussed a "skill floor" that previously existed. The movies that were considered bad back then were still competent and functional to a basic degree, while the newer ones... weren't. Thus, the bad movies then became good now by contrast. In other words, bad new Trek will become good old Trek by way of the even newer stuff somehow managing to be even worse.
Amazing! I've been working on a Pokemon-like game, so of course there's going to be a lot of data to manage for mon species and whatnot, so this is going to be very useful... I've actually been using a system similar to the dictionary at the start, but with the key names and other reused stuff (eg type names) pre-defined, so if you typo the variable name it'll complain in the editor. A proper database is definitely a good idea though.
That Azurobe model really gets me. If you look at Serperior, it has that collar that's effectively a second layer of the body, so the body above/"inside" it is thinner than the body below it. If you remove the collar, there'd be a discontinuity between the two sections. And wouldn't you know it, Azurobe has a shitty-looking ribbon slapped on the neck right about where that discontinuity would be. If they had used the Serperior model as a guide for proportions but made the model itself from scratch, there'd be no need for that ribbon to be exactly where it just so happens to be.
I'd really love to get my hands on these models and check out a few things.
https://krcdgamedev.tumblr.com/post/741962568439103488
I've been working on a Pokemon-like game engine in Godot for which I plan to open-source the base code. At the moment I'm working on cleaning up the code for a first release that can show off some of the basic functionality. And also being very careful that none of the, ah, borrowed models I'm using as placeholders end up in the release.