PostmarketOS have a wiki page for it. Looks like it's tethered only, and pretty limited.
selawdivad
I'd suggest maybe stick with Godot 3 until 4.1 comes out. I just started playing with 4, and hit a bug where Godot will hard crash whenever you try to view the Terrains tab if you've created terrain sets, used them in your scene, then deleted the terrain sets.
Also, Godot 4 doesn't have as good support for older systems due to the new Vulkan backend. I worked around this by switching to the mobile renderer which works better on my old hardware.
Can I suggest duckdb?
You can start out writing SQL directly on top of CSV and Parquet files.
But then if you want/need to do something more complicated, you can import duckdb
into Python, keep running the SQL you already wrote, convert it to a Pandas or Polars dataframe, transform it, then query the result in SQL.
The first step is to make sure your hardware is supported. I've found the linux hardware database to be invaluable getting new systems configured. The site is overwhelming at first, but the easy path is to just click the big 'Probe your computer' button and follow the instructions. Once you've done a probe, you'll get a web-page with a listing of all your computer's hardware and the support status. Even better, you get links to additional drivers or kernel modules required to get stuff working which isn't supported out of the box.