seasick

joined 2 years ago
[–] [email protected] 2 points 3 months ago

Kinda - not sure what the end result is going to be. At the core there is an upgradable modular weapon system, haven't built the UI yet

[–] [email protected] 2 points 3 months ago

I'm looking forward to this :)

[–] [email protected] 2 points 3 months ago

Thanks - those are pretty placeholders :)

[–] [email protected] 6 points 3 months ago (1 children)

For this I have FOV 50°, Transform position at roughly (0, 17, 16) and a rotation of (-45, 0, 0)

 

Added the swords to have something else for a change than boxes in all ratios. And, well, every Bulletheaven game needs something to collect, right?

 

Added the swords to have something else for a change than boxes in all ratios. And, well, every Bulletheaven game needs something to collect, right?

[–] [email protected] 2 points 3 months ago (1 children)

I like the idea of having an achievement for that kind of thing, I'm going to use that :D If I ever make it that far

[–] [email protected] 2 points 3 months ago

Thanks mate - I'm starting to like them though

 

A few seconds longer and it would take off like a choppa

 

A few seconds longer and it would take off like a choppa

 

ofc the boxes should be swords or something like that

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

No, I believe the issue was an error in my formula/thinking. Had to use atan2 instead of cos to find the correct rotational value. Clip is a few days old, so I'm not too sure about the cos thing ^^

 

Wanted to have them orbiting while maintaining center alignment, didn't fully work out ¯_(ツ)_/¯ But I do kinda like it

 

Wanted to have them orbiting while maintaining center alignment, didn't fully work out ¯_(ツ)_/¯ But I do kinda like it

[–] [email protected] 1 points 3 months ago

Small world :) Thank you

7
Orbiting orbs (files.catbox.moe)
 

Orbiting orbs for a bullet heaven game featuring wonky keyboard input

[–] [email protected] 1 points 3 months ago (2 children)

Currently there isn't much physics ongoing, if you don't count collision detection. I'm currently just moving meshes in _process and use RayCast3D and Area3D for collision detection.

I've recently read about using just the RenderingServer and PhysicsServer and I am curious and interested. One step at a time ^^

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (4 children)

Just sharing, thanks for the concern though :) I thought it was funny looking, I just added new nodes to the wrong node and something was off with my look_at usage

3
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Working on a bullet heaven game. Obviously, something is wrong here

[–] [email protected] 2 points 6 months ago

Yes - but thats not something I coded, it is part of Androids Dreamservice

[–] [email protected] 1 points 6 months ago

Thank you, thats good advise, not sure if I will come up with something :D

 

Like every year I am absolutely clueless what to gift my loved ones (and of course always too late getting/creating them).

Thats why I'm asking you guys, for inspiration - what, if any, are you printing this year as gifts for your loved ones?

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

See https://imgur.com/a/zMvfpRc for more pics

A few months ago, Scott Yu showcased a phone dock inspired by Dieter Rams' iconic DN40 digital clock.

That got me inspired to create my own version, featuring a wireless charger from IKEA. The charger is integrated into a panel that slides into a slot within the dock's body. Before assembling, the cable is routed through a hole in the back for a clean and functional setup.

Printed with Prusament PLA Galaxy Black & Prusament PETG Orange.

To top it off, I even developed my own Android docking app — because, why not? :D

 

Customize your own with the OpenSCAD script at https://www.printables.com/model/63198-stylish-plant-labels

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