I'm looking forward to this :)
seasick
Thanks - those are pretty placeholders :)
For this I have FOV 50°, Transform position at roughly (0, 17, 16) and a rotation of (-45, 0, 0)
I like the idea of having an achievement for that kind of thing, I'm going to use that :D If I ever make it that far
Thanks mate - I'm starting to like them though
No, I believe the issue was an error in my formula/thinking. Had to use atan2
instead of cos
to find the correct rotational value. Clip is a few days old, so I'm not too sure about the cos
thing ^^
Small world :) Thank you
Currently there isn't much physics ongoing, if you don't count collision detection. I'm currently just moving meshes in _process
and use RayCast3D
and Area3D
for collision detection.
I've recently read about using just the RenderingServer and PhysicsServer and I am curious and interested. One step at a time ^^
Just sharing, thanks for the concern though :)
I thought it was funny looking, I just added new nodes to the wrong node and something was off with my look_at
usage
Yes - but thats not something I coded, it is part of Androids Dreamservice
Thank you, thats good advise, not sure if I will come up with something :D
Kinda - not sure what the end result is going to be. At the core there is an upgradable modular weapon system, haven't built the UI yet