rasensprenger

joined 2 years ago
[–] [email protected] 4 points 2 years ago

I'm also unable to see the difference directly, but everything just feels more snappy. If you can't feel it, maybe you have some extra latency from somewhere else

[–] [email protected] 5 points 2 years ago* (last edited 2 years ago)

Almost all programs use both 32bit and 64bit integers, sometimes even smaller ones, if possible. Being memory efficient is critical for performance, as L1 caches are still very small.

Garbage collection is a feature of programming languages, not an OS. Almost all native linux software is written in systems programming languages like C, Rust or C++, none of which have a garbage collector.

Swap is used the same way on both linux and windows, but kicking toolbar items out of ram is not actually a thing. It needs to be drawn to the screen every frame, so it (or a pixel buffer for the entire toolbar) will kick around in VRAM at the very least. A transfer from disk to VRAM can take hundreds of milliseconds, which would limit you to like 5 fps, no one retransfers images like that every frame.

Also your icon is 1.1Mbit not 1.1MB

I have a gentoo install that uses 50MB of ram for everything including its GUI. A webbrowser will still eat up gigabytes of ram, the OS has literally no say in this.

[–] [email protected] 2 points 2 years ago (1 children)

If you look at its protondb page, it seems there was an issue with the nvidia drivers that got fixed, so it may work better now. It's still only silver-rated though, so there are probably issues left. Admittedly, I'm sidestepping a lot of this as I have an AMD gpu, but even with nvidias quality drivers games with such issues tend to be more of an exception.

[–] [email protected] 4 points 2 years ago

But if you say you are on each track with p=1/2 then you also assume (different) details about how you were chosen

The task is unclear here, you have to make an assumption. I don't know which is intended.

[–] [email protected] 9 points 2 years ago (3 children)

I have ~200 games in my steam library, all of which run by pressing "play" in steam. I may just accidentally like games that run on linux, but running through 150 pages of forums definitely isn't the norm nowadays

[–] [email protected] 1 points 2 years ago

Depends one what you need to do, there are some areas in which adobe still has a monopoly

[–] [email protected] 4 points 2 years ago

a fallen apart burrito is still tasty

[–] [email protected] 13 points 2 years ago (10 children)
[–] [email protected] 6 points 2 years ago* (last edited 2 years ago) (1 children)

Those creator services exist (e.g. nebula) and are great, but they usually cost money, because video hosting is apparently too expensive to just run on donations, and competing with google on advertising is even more of an uphill battle

[–] [email protected] 12 points 2 years ago (6 children)

I've heard that yt handles around 3PB of new uploads daily. A 10TB drive is optimistically ~250$, so if you want to seriously compete with youtube, without taking into account data redundancy and, you know, actual servers and traffic, you're looking at a bare minimum of 75000$ of new hardware each day. No one can afford to burn that much money other than google.

[–] [email protected] 10 points 2 years ago

Do I still have the gun?

[–] [email protected] 4 points 2 years ago

If you let it run through once, it should cache the compiled shaders so it will recompile only after the game or your gpu drivers are updated

view more: ‹ prev next ›