pryre

joined 2 years ago
[–] pryre@lemmy.world 1 points 5 days ago (2 children)

What is the deal with the tent hammock? That's an great idea. Can you share a make/model?

[–] pryre@lemmy.world 15 points 2 weeks ago

Easy. Pico Henry. Not sure why chemists are so concerned with such a small amount of magnetism though...

[–] pryre@lemmy.world 5 points 3 weeks ago

It looks like they've beaten this record by a factor of ~3! From ~100um to 35um. What an advancement!

[–] pryre@lemmy.world 6 points 1 month ago

Other comments are on the right track. You likely need to get your music tagged correctly. From memory, you want the Artist tag to be A feat. B, then the Album Artist tag to be A.

MusicBrainz Picard is great. Especially if your music comes from formally released albums. My issue was having lots of indie playlists/albums. I solved this by having Various Artists labelled in the Album Artist tag (I think).

[–] pryre@lemmy.world 2 points 2 months ago

Happy to have taken the time, and I'm glad the feedback was appreciated. I respect the effort that you've put in so far (more than my game projects). Good luck on the rest of your journey!

[–] pryre@lemmy.world 2 points 2 months ago (2 children)

A bit of constructive feedback, I hope (noting that I'm not in game dev, so plenty of respect where it's due)!

  • The movement and interactions are quite impressive, the scale of options for climbing and traversing was more than I would have expected.
  • The sheer number of input combinations was a bit overwhelming. It felt like I was constantly forgetting button combos, or ow to detach from ledges, etc. overall there may not be an issue, but leaning a bit more to contextual options may help new/inexperienced players.
  • sometimes it was difficult to know what movement options were possible. Some traversal options were very clear (fixed cameras helped in some locations), but others had me trying to wall-run in spots that would not allow it (as far as I could tell). Having visual indicators, such as scrape marks, or more consistent use of the fixed camera may help, but just some ideas.
  • the combat felt ok, but leaning towards being "slash and run". A block or party would be good to help with situations where the player is backed into a corner. If that option exists, then my mistake, but that probably leans on point #2 with so many button combinations to learn that I just missed it.
  • controller support didn't seem to work out of the box, some features did, but I couldn't jump or attack on however my setup was configured. Maybe a bad/weird control scheme on my end.
  • visuals were good for what was present, and the level layout was interesting. I can't say that I'm a fan of the "collapsing building" vibe. To me, it seemed like there were walls or roofs or environmental features missing in some spots. No necessarily bad, but it sometimes didn't feel like I was in a real/inhabited world.

Overall, it seems like a great basis for a good game, and the artwork, visual theme, and animations we're all quite good. I hope the full release is does well for you, and great work on all the effort that it must have taken to get even this far!

[–] pryre@lemmy.world 4 points 2 months ago

Any ones I've seen in Queensland, Australia, have been going strong Ain all sizes of pots. Although small pots seem to stunt their growth. Typically we have a good amount of morning or afternoon sun. Always on a balcony, etc.

I haven't seen many in all-day shady areas. Any that get too much sun seemed to have yellowing/browning towards the tips, but that was in excessive heat.

[–] pryre@lemmy.world 2 points 2 months ago (4 children)

Looks neat! Will give it a spin for sure.

[–] pryre@lemmy.world 14 points 3 months ago (7 children)

Linux has native AMD drivers, no need for anything extra!

 

cross-posted from: https://sopuli.xyz/post/19464266

Artist: Amia 302 | pixiv

Full quality: .jpg 5 MB (3618 × 5116)

 

Blep

 

cross-posted from: https://sh.itjust.works/post/26028503

@saucechan@ani.social

[–] pryre@lemmy.world 8 points 10 months ago

Curly form Cave Story!

[–] pryre@lemmy.world 4 points 11 months ago

That did the trick, obviously charts on mobile is just too much power!

[–] pryre@lemmy.world 3 points 11 months ago (2 children)

Strange as it doesn't show any for me on Firefox for Android. Perhaps you have a newer version than all of us!

 

Hooker Glacier, Mount Cook, NZ

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