nitrogenez

joined 2 years ago
[–] [email protected] 5 points 6 months ago (1 children)
[–] [email protected] 6 points 8 months ago

i've got so many questions yet got none at the same time.

[–] [email protected] 2 points 2 years ago (3 children)

brainwashing in action.

[–] [email protected] 4 points 2 years ago

fuck i really struggled to pronounce that even in my head, jesus.

22
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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