The past month or so I've started encountering quite a few deepfakes on dating sites. I honestly can't tell they're deepfakes just by looking; the only reason I've realised tell is because they were very obviously Instagram model photos. I reverse image searched them to find where they were taken from and confirm my suspicions that the profile's using stolen photos, only to find that the original photos aren't quite the same. It'll be the exact same shot with the same body but a different face, and with identifying tattoos removed, moles adds, etc.
If they weren't obvious modelling shots that made me want to reverse image search them, I wouldn't have known at all. It makes me wonder how many deepfaked images I've encountered on dating sites already and just not known about because they've been fairly innocuous-looking photos...
I can definitely think of quite a few non-live-service games with an "end game" that I've enjoyed:
All of them are either offline or have offline modes available. All of them have potentially infinite "content" if you're the sort of person who like optimising, or just being able to set yourself new targets. They're all enjoyable to play for their "campaigns" alone, but they also have very strong sandboxes that players can continue to engage with even after the game stops giving them objectives.
I don't necessarily disagree with your overall sentiment, though. I think MMO-style "end games" where you login for your daily, time-gated quests and do the same thing you always do with no variation or sense of progression (be it narrative, emotional, build-related or some other kind of progression) isn't necessarily healthy. And I dislike the way "end games" have tended to move away from being optional post-game content for people who aren't ready to finish playing yet and instead are often viewed as the main game that you have to get through the sorry excuse for a campaign/story to access.