kopi-pasted

joined 1 year ago
[–] [email protected] 3 points 1 year ago

Cavernous 2 is a puzzle game with idle and incremental elements. In that game, you can passively gain stats to compensate for your lack of skill (in this case, good routes). However, there is a limit to how high these stats can go which is determined by how good the routes are. This makes it kind of redundant, and adds timewalls for skilled players later on in the game when stat grinding is strictly required. I'd either switch the passive stat gain system to not have an upper limit (making idling much more valuable) or replace it with a system that automatically sets those stats to the upper limits (removing idling altogether, though still incremental).

Speedrun Dimensions is a game made during a game jam which involves repeating short incremental "levels" to grind resources that boost your rate of progress in those levels so you can beat further levels. It can get repetitive though, and I'd rather change the system so that you passively gain metaprogression resources based on your best time and replaying the level only serves to lower that time.

Fundamental is a slow game. It's not everyone's cup of tea, but I like it. However, during the quick parts of the game the user interface gets in the way of my speed (and my finger health). It's something I'd want to change, thought I don't know what to change it to.

If you'll notice, the first two issues are similar in nature. I'd imagine most of the changes people will reply with will have something to do with either pacing, the way certain resources are earned, quality-of-life, or how information is conveyed to the player.

[–] [email protected] 2 points 1 year ago (1 children)

I've mostly been scouring itch.io for games to play lately, since I've felt like I've gone through all the GitHub-hosted games. A Dark Forest is a new game inspired by A Dark Room. I didn't get dragged into it, but perhaps you may. It's still in early development though. Evil Incremental is a game that reminds me of Orb of Creation, or at least the first parts of Orb of Creation. Perhaps a bit too much. Note that it was designed with a mobile UI in mind. More Curiosity is a short, micromanage-y incremental game. I think I recommended this a while back, but I'm too lazy to check.

Also, not an incremental but I've been enjoying I Wanna Lockpick since laleyou recommended it to me a few weeks earlier. It's a puzzle game with lots of numbers. I like numbers.

On a personal note: today is my first full day of summer vacation. Hope I don't waste it.

[–] [email protected] 1 points 1 year ago (1 children)

Haha I didn't expect somebody to reply to a post so old. People should probably do that more, although the way discussions are formatted here probably acts as a detriment to that sort of conversation.

Anyways, I liked how you listed both shark-themed incrementals as one is abstract and the other less so. I do take slight issue with the fact that the text saying "shark incremental" is not the text that links to Shark Incremental.

Glad you're here.

[–] [email protected] 2 points 1 year ago

I don't like resets that are just a few seconds long or less than a second, because they tend to become repetitive and therefore boring. However, I believe that these issues are not just exclusive to quick resets. They can also be applied to games with longer reset cycles and in many of those cases the effects feel far more draining (an example: I've never been able to stick with Trimps for long). What I believe matters more is how much the game allows you to play at your own pace. I think a minute is a nice limit for a satisfying reset loop, though that is an arbitrary number so don't take it as law.

[–] [email protected] 2 points 1 year ago (1 children)

I've been playing NGU Idle ever since I found out I was able to access Kongregate again (I don't have a Steam account). Other than that, I haven't been playing anything that I didn't mention last week.

There's a lot of games on that site, many of which I skimmed over. One of the games which caught my eye (non-incremental) was a game called "HP Atk Def", since the mechanics seemed similar to Tower of the Sorcerer and I had been searching for games like it ever since the discord server for Cavernous introduced me to it and the sub-genre it spawned. I'd say it was easy since stats were not retained between levels and thus you didn't have to think too far. But I liked it, and considered it a nice warm-up since I haven't actually played any other game in the subgenre. Oh, by the way, if you have any other recommendations for games like this let me know (although keep in mind I don't have money or a Steam account, and I can only read English).

I spent more time talking about a non-incremental game than I did about incremental games. I hope that's okay.

[–] [email protected] 2 points 1 year ago

@[email protected] what other shape has 5 similarly shaped objects of different colors, with each object connected to each other object through a line?

[–] [email protected] 1 points 1 year ago (1 children)

For that, you first have to unlock metal (get 12 earth) and then spend the metal on activating temporary automation (bottom right corner of each action). Each second of temporary automation contributes to ticking down that timer. If you have multiple active the timer ticks down accordingly faster, so don't be afraid of activating as much temporary automation as you can afford.

Furthermore, the effects of fire prestige only take effect after purchasing the second transcend upgrade in the air tab.

I'll admit it's tough to understand what to do. It wasn't intuitive to me either.

[–] [email protected] 1 points 1 year ago

Huh, the first and last links are new to me. How'd you find them?

[–] [email protected] 2 points 1 year ago (3 children)

Today I'm too lazy to include links. The games should be one search query away anyway.

I've mainly been playing Idle Elemental this past week. This game is grindy in a fun way. There's always this feeling of having something new to unlocked, and each new unlocked thing introduces new aspects to the previously unlocked things. There's a certain beauty to how these elements interact with each other. The one major thing I don't like about the game is that sometimes it feels like it's forcing me into situations that'll make me desire new elements instead of having said situations naturally arise out of the scaling. The biggest example of this is when new elements are suddenly introduced into the costs for upgrades. It's just a pet peeve of mine. By the way, the game is available on the web and Android. I recommend playing it on Android as the web version can lag considerably.

There's a new round in FairGame, and I'm participating in it. It's a very relaxed round. On web.

I've been checking in more on Gooboo. It has nice ideas though the pacing is a bit too idle for my taste. Web.

I'm also playing Unnamed Space Idle. Web + all major desktop platforms.

I really am feeling lazy today. I only wrote a long description for the first game. Anyways, it's kinda quiet here considering the amount of people who have joined. I see a lot of people here now.

[–] [email protected] 4 points 1 year ago (1 children)

This week, I decided to revisit some games I've played in the past but put on hold. There seems to be a drought of new quality incrementals at the moment.

I loaded up my Trimps save after half a year. There seems to be a lot to explore in this game, but damn does it feel tedious. I quickly remembered why I left it for so long. Web, Steam

Unnamed Space Idle is another game I'm playing. I play this one more frequently than Trimps. I don't have much else to say to say about it other than I like it. Itch.io, Steam

Cardboard convinced me to play FairGame again, this time with more interaction with the community. I definitely feel better about this game now than last time. Please don't reduce me, I'm not the dev I swear. Web

Everyone seems to like Super Turtle Idle, so I'm playing it. I don't get the appeal, and I'm playing it in the hopes that it'll click eventually. Web

[–] [email protected] 2 points 1 year ago

Still playing Matter Dimensions - currently at the early parts of the Atomic prestige layer. It's a long ride.

[–] [email protected] 3 points 1 year ago

I've been playing Matter Dimensions this week. It's a really tedious game, and yet I keep playing it for some reason. I feel weird playing it.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

(Edit: The author primarily plays incremental games via a web browser, and is not well-acquainted with the more casual mobile incremental game community if there is one. Because of this, please note that the "innovations in the genre" referred to in this post come mostly from web-based incrementals, and the "morally dubious practices" mostly refer to the monetization strategies used by mobile games.)

Historically, incremental games have primarily been free to play. They're released either as mobile apps or on websites, with the mobile applications making money via advertisements and in-app purchases while the web games are made by hobbyists with little to no financial incentives. Because of this, much of the innovations in the incremental genre can trace their roots to free games. (and open source, though that may be simply because GitHub made free hosting more accessible. That's a topic for another day, though.)

However, I've seen a trend in recent times where incremental game enthusiasts are more willing to play and recommend paid incremental games. Examples of these paid recommendations are Increlution, Magic Research, (the) Gnorp Apologue, and Sixty Four. On one hand, it's nice that incremental gamedevs are able to make money without resorting to morally dubious practices. On the other hand, it kind of begs the question as to what these games do to warrant their price tags given the amount of quality incremental games that can be played for free. These highly recommended paid incremental games definitely have a unique component that makes players buy them whether it be story, graphic design (sorely missing in a lot of incrementals), or simply a nice blend of mechanics. But if that's what a game needs to deserve money, then surely many of the free quality incremental games responsible for innovations in the genre deserve some support as well (if they're willing to take it)?

(Idk where to put this but there's also the consideration that incremental games may have harmful effects on a person's mental health on a level more pronounced than most other genres. Make of that what you will.)

Okay, my thoughts are getting scrambled. I will leave you with a few questions (which are mostly the same question):

  1. What exactly determines how much you'd be willing to pay for an incremental? Are there any paid incremental games you would've purchased if it had a lower (non-zero) price tag?
  2. Similarly, are there any free incrementals you'd be willing to pay money to play? And how much would you be willing to pay in order to play them?
  3. What are your opinions on supporting the developers of free incremental games? (Or just free games in general)

Forgive me if this post is unclear or repeating itself. I spent an hour writing this and I don't want to spend any more time on it.

 

Currently playing . There's something about the game that makes me feel like I'm exploring it as I play (and I didn't expect it to come from a Prestige Tree mod of all things!)

#incremental_games

 

How much do you care about the resource consumption of incremental games?

Hey, thought I'd break the pattern of thepaperpilot being the only person posting. Now thepaperpilot and I will be the only people posting.

Yesterday, someone on the r/incremental_games Discord server asked if people preferred 2D or 3D graphics in incremental games. I responded with a preference for 2D graphics since I thought 3D games would be too resource heavy for my computer to handle.

This got me thinking, how much are people willing to tolerate heavy resource consumption in incremental games? I'd assume that incremental games are set to a different standard than other kinds of games since a lot of them are supposed to be run in the background.

P.S. if you're that person from the discord, come and say hi once you've managed to join us! This place probably needs some simpler questions. I feel I've gotten too complex with this one.

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