julianh

joined 2 years ago
[–] [email protected] 7 points 6 months ago

Kdenlive has a visualizer effect you can use https://docs.kdenlive.org/en/effects_and_filters/video_effects/on_master/audio_spectrum_filter.html

It's not crazy but it works well enough for something simple.

[–] [email protected] 2 points 7 months ago

I use it in a similar way keep track of homework, linking to the assignment since I have almost no assignments that aren't online.

[–] [email protected] 3 points 7 months ago

You probably already know but just in case, xournal++ is a good alternative I've been using. Not quite as feature rich but does all the basics. Linux on a windows tablet is a surprisingly usable experience, if a little janky.

[–] [email protected] 44 points 7 months ago

More people live in "people live here?" than the entirety of "too square" lmao

[–] [email protected] 7 points 7 months ago (1 children)

No flatpak? Who uses flatpak in the terminal?

Also pretty much every distro has some sort of GUI update manager.

[–] [email protected] 2 points 7 months ago
[–] [email protected] 153 points 7 months ago (25 children)

Don't get me started on ds9. A black captain? A trans lesbian officer? A gay interspecies couple? The federation using fear from war as an excuse to become a police state? Can't believe they made my colorful space communism show woke.

[–] [email protected] 1 points 7 months ago (1 children)

I don't think steam tracks usage of non-steam games. Maybe playtime but iirc it doesn't even do that.

[–] [email protected] 43 points 7 months ago (8 children)

Man this isn't really made any better with context either lol

[–] [email protected] 6 points 7 months ago (1 children)

May I introduce you to ﷽

[–] [email protected] 5 points 8 months ago

People are right about flatpak - it will generally keep stuff out of your actual root/home directory. But like you implied, the steam flatpak is unofficial so you may run into issues. With that said, I've used it and know many people who use it without any problems.

And depending on the game, you might be able to run it directly with steam offline, or even straight from the executable without steam open at all.

Of course this isn't airtight, but there are ways to check the permissions granted to flatpak applications. And IMO it works well enough for games. Ofc this depends on how paranoid you are and your reasons for wanting this (fear of a game being a virus, not wanting clutter in home, wanting protection from a bug that would delete data, etc.).

[–] [email protected] 13 points 8 months ago (2 children)

Sir this is a Wendy's

5
[Poetry] Tot "k" (www.youtube.com)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

I've been working on this game for about 2 years, and finally created a proper trailer for it!

Feel free to ask questions and/or tell me what you think. If you're interested, I also have a steam page up: https://store.steampowered.com/app/2565520/Year_Unknown/

 

(Please let me know if this counts as advertising and I'll remove it)

I'm a huge fan of weird "walking sim" type games - stuff like Naissancee, The Beginner's Guide, Inside, etc.. So now I'm finally making my own, with some more focus on story.

I've been working on Year Unknown for a few years now, and I've already made a couple devlogs if you want to learn more about the game. But now I've finally published a steam page!

I'm also kinda proud to have almost entirely used free, open source software to create it - Godot, Blender, GIMP, and Audacity.

Let me know what you think!

 

(For TL:DR just read the docs)

So you might know Godot has the ability to import blender files directly. (If not, well now you know!) This is nice, but I was trying to make some large levels and I found the workflow less than ideal. The import dialogue is a bit clunky, so it's hard to specify what objects have collision if there's a lot of objects.

Import hints help a lot. Basically, in blender, for each object you want to have collision, you can append -col or -convcol to the end of the object name and Godot will add it automatically!

You can use -colonly or -convcolonly to make the geometry only import as collision. This isn't even limited to geometry - you can add it to empty objects and it will create primitive collision shapes.

-noimp can also be used to simply skip importing an object. I actually found a really cool workflow tip with this: Lets say you have a large level file, and maybe you want to split it up into multiple .blend files for organization or convenience. (For me, it was due to lightmaps. I wanted to separate far detail so I could lower the lightmap resolution.) In Blender, for each file, you can go to File->Link, select the other blend file, and add its main collection containing everything else. Then, add -noimp to that linked collection. Now, you can view the entire level in blender but Godot will keep them all separate on import!

There's a few other hints and I recommend you check out the documentation for all the details.

Hopefully some of you found this useful!

59
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I'd have two nickles.

 

Pretty much sums up my reaction.

 

I decided to join non-vac-secured servers and see what horrors awaited me.

6
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

I tried posting in [email protected] and it gets stuck when I select English as the language. It worked when the language was set to Undetermined though.

Here's the request that errors out: {"name":"test pleas ignore","community_id":883,"language_id":37,"auth":"eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOjIwNywiaXNzIjoibGVtbS5lZSIsImlhdCI6MTY4ODc3NTEyMn0.jiiIoY4chyzDRfmBMtccUBpmINlbmFRksjScH4vuYos"}

Reponse (400): {"error":"language_not_allowed"}

Dunno if this is an issue with this instance or startrek.website, either way though I should report it.

Edit: I was able to set the language for this post fine if that gives any clues.

 
 

A video I made a while back on Portal 2's soundtrack.

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