It was a private company back then so I don’t think there is financial info available. But at least it seems that the reports they filed for IPO indicated they had made loss for a few years prior.
jaaval
Battery life has nothing to do with the price of the phone because battery size is limited by physical size not price. The cheapest phones actually tend to do well in comparisons.
The problem with patron model is that most people don’t want to pay for something they might get some time in the future. We have tried things like gofundme and it generally has been a disappointment. Patron models works for some things, like I might pay for an entertaining content creator to keep making content, at least if the stuff isn’t also available for free, but games are not like that. It’s generally considered stupid to pay in advance for games and seeing how expensive making big games is it would require millions of people being stupid per game.
In the end the patron model in game development would mean mostly big well established companies could make money. Who would pay for an unknown new company with no well established track record? Investors wouldn’t because there would be no return later. Only idiot users would.
No, you were given a piece of a worthless token by the mining pool. If you ever want to get anything with that worthless token somebody else has to lose money. That somebody makes the bet that another somebody will be an idiot and lose more money so he can get his back.
And that money came from someone. You can’t win in crypto unless someone else loses. Typically it’s vulnerable people wishing for a get rich quick hack who lose.
It was until the authorities learned how easy it is to connect transactions to actual people.
Unity technologies has never made a profit since it was founded. It's still a company aiming at growth by burning money. Their losses have only increased since they went public.
Where did you get the idea that Android phones have longer battery life? iPhones usually do very good in battery life comparisons. Usually you have to go ~20% larger battery on an android device to get the same battery life as an iphone. Of course if you look at just the top charts you get a number of large Android phones with like 7000mAh batteries, which are by far not the norm.
For example by my quick sample of three reviews your one plus nord seems to roughly match iPhone13 battery life but lose to iPhone 14.
I'd say this is actually one reason people buy iPhones. With Apple they can trust that power usage has been implemented well. With Android phones some of them have good battery life and some don't. Even within one brand.
Better local AI capability. It's definitely something they are working with, introducing new accelerator features with new processors. Currently most of the actually great AI tools still require you to offload the workload to a server somewhere. And some stuff is not worth doing in a mobile device before it can be done at a fraction of the power.
For the basic hardware features, mainly the camera and image processing tools are actually relevant. Almost all non professional photography in the world is now done with phones and there is still a lot to do to improve the miniature cameras.
Some of the greatest new features from the past few years are things people don't even realize weren't always there. Like for example my phone opens up when I pick it up and look at it. And locks when I put it down. This makes usage so much more fluid and is something that did not happen just ten years ago. This kind of UI optimizations are way more important than some numbers in spec sheet. And the local AI processing I mentioned is a key in enabling more situations where the phone understands what you want without you explicitly pressing buttons.
Let me install my own third party apps w/o the App store (I know altstore exists, but needing to renew apps every few days is super janky). If I spend my money on a device, I should be allowed to put whatever I want on it, however I want. Let me, the consumer accept the risks of doing so.
I'm honestly a bit divided on this. Like yes, freedom is great, but the Apple app monopoly, for all its faults, does one good thing and it's the fact that all the software is easily available in one place and I am not forced to install multiple app stores to search trough to find what I'm looking for. It turns out that while I like to tinker with personalized Linux installs on my computers, on my phone I just want it to work as quickly and easily as possible without having to figure things out.
I would like an easier way to compile your own app packages for the phone though.
I have soon a PhD in computer tech related subject, program for living, and am a lot younger than the judge, and if you ask me if Mozilla makes a search engine I would say I have no idea, they've made a lot of stuff. And if you asked me how Google's SEM tools work I would ask wtf is SEM.
Yeah... "community developed game" very rarely turns out well. Especially if they attempt something resembling AAA content. Perpentual alpha state is the most common outcome. And when they work they typically just recreate some existing game with little creativity in terms of IP. Maybe Veloren will be the exception but nothing they show is in any way special. It seems they have already rewritten the engine entirely once. Edit: and of course it looks a lot like cubeworld and minecraft.
It's not really difficult to create some graphics content and moving characters on some engine engine, but that's like 5% of what it takes to make a good game. Communities are very good at the former but not so good at the remaining 95%.
Users generally want games that are fun to play and that actually work. Software freedom is very very much secondary even among those who even know what it means.