I have been tinkering with those settings recently. I really enjoy how powerful editing the environment is, though I was getting freezing (not just Godot itself)... I think caused by multi-window mode.
I'm using untextured*+low-poly models though, so the advanced stuff is a bit hit-or-miss. Or maybe it just seems that way as small issues like light leaking are more prominent without textures.
Also when self-shadows are ugly I'm not sure how you fix that (other than perhaps not making concave details) when creating models. Doesn't seem like you can just disable shadows via material without also scripting the sun to hide when indoors (masking likely is the solution, but that is node config).
* vertex colors, I was messing with a shader (altering normals) until I found that lambert_wrap
is what I'm looking for to improve vertex shading. Also, fog is applied to unshaded (though you can also disable fog per-material)
Moneyed publisher that still leans on crowdfunding and social media self-promotion (on top of EA). See also the Roots of Pacha dispute (or the 4 games with mixed reviews).