I've found doing the mask in fusion will work better, and to find the most complicated frame first.
huskypenguin
joined 2 years ago
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There's a lot of variables. I'm curious what codec and bit depth your footage is in.
Another trick is to use it in fusion and use multiple magic masks for different body parts, then multimerge them together and combine with traditional roto. If you did that I would suggest rasterizing out with a saver node so you don't lose your work.