homicidalrobot

joined 2 years ago
[–] [email protected] 2 points 3 weeks ago

Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.

[–] [email protected] 1 points 3 weeks ago (2 children)

I see Outer Wilds here but not Nioh 2, so I'm posting about Nioh 2.

Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character's power with many "correct answers" to the question of "how should I make my dude stronger". Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.

It's hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There's a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.

[–] [email protected] 8 points 1 month ago (2 children)

Depends on the genre tbh. The GOAT contenders are Outer Wilds, Transistor, Nioh 2, and Boundless.

I have a really long list of honorable mentions but those rise to the top today. If Blue Prince turns out to be as content rich as I think it is, it'll likely make this list too, but I'm not done with it.

[–] [email protected] 7 points 1 month ago (4 children)

This is a feature of Escape From Tarkov. Your trainable skills decrease to a minimum if you don't use them, even if you're playing regularly. I tend to like effort-based progression more than point spend, so this is a sound idea depending on how it's implemented.

Western gamers and especially americans are just devestated when a game doesn't preserve their progress forever, Once Human being the prime example in recent years. People couldn't see past level-playing-field reset periods and decided it was theft, so by the time they added permanent scenarios (which are basically like every ARK pve no wipe server: unplayably bad) the damage was done.

[–] [email protected] 2 points 1 month ago (1 children)

Y'all'dn't've led with that, could've just started from "I'm not a smart man". Now everyone knows you made 10k comments in one year AND you're a pedant.

[–] [email protected] 3 points 1 month ago

It works this way in the rural american southeast. Grew up in Alabama. Literally just find a college town.

[–] [email protected] 18 points 1 month ago (6 children)

Please tell me this is sarcasm.

[–] [email protected] 7 points 2 months ago

The EULA also states you MUST report bugs and exploits to zenimax. It's standard boilerplate. Nobody is enforcing this and there are already over 200 mods up.

[–] [email protected] 12 points 2 months ago (2 children)

If it was just facelifted and made to run on and detect newer hardware and peripherals, I'd agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don't have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.

[–] [email protected] 5 points 2 months ago (1 children)

I'd like to remind you the luddites were the people who knew how to use the automatic looms. They were the primary people working with the machines, mostly, they didn't lose their jobs.

[–] [email protected] 5 points 2 months ago

There's a lot of games being mentioned here that had a full run. Let's talk about an actually cancelled game - SkySaga: Infinite Isles. Block game in the vein of Portal Knights that was extremely inspired.

The gameplay loop consisted of using "Keys" on a portal at your home island that would randomly generate a floating island with various objectives on it and a boss, all of which was harvestable for materials and blocks to build with back on your home island. There was a social hub city island everyone could access that alowed access to PvP and a few types of guilds with various combat, gathering, and exploration quests. Crafting was pretty good, allowing you to use metals with various properties to mix and match your own gear - some metals did more damage or applied an elemental effect, some had quicker swing speed, some were durable as armor and others not so much but they increased movespeed or jump height.

The game had about a dozen beta access phases then dropped off the face of the earth, with the server (and how it worked) lost forever. Completely lost to time, cancelled before it could release proper. No other block game has come close to the kind of structural appeal it had for me, and I think about it frequently. There's a few reverse engineering projects in the works but they are stagnant.

I love a lot of the games in this thread but they had an actual release and real servers, you could play them for multiple years. Some others promised a bit more than they delivered, and were cut a bit short by EA or other trash publishers. SkySaga was killed before launch and placed in an opaque prison, truly cancelled.

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