Doesn't mean they're right. If you look at Russell's pov he's turning right and just as Max is passing him to take the inside line Russell corrects to the left and bumps into Max forcing him to drive off. If Russell did it deliberately then he's is at fault and if he did it accidentally it's a racing incident.
goodeye8
I loved Lune. I enjoyed her skills and gimmick the most and I think she's probably the one character that takes the least amount of investment to make a decent build for, so she can and will absolutely carry you to the final act. But then she pretty quickly drops off as other characters get their builds together and end up dishing out far more damage than Lune.
If you want some build tips
early game
I made her into a free aim sniper and used Trebuchim to collect 4 stains that then got used for Mayhem or, if I got lucky, Elemental Genesis. Obviously you stack free aim buffs and some starter energy and dead energy to pick off the weakest enemy to regain AP while getting the necessary stains for the payout. You get 4 spell slots as flex slots if you need them but I personally didn't need them.mid/late game
I recommend swapping to Kralim (minimum level 10) and focus on setting up Elemental genesis. For spells you want to make sure you don't consume the stains that you got for free, so either Crippling tsunami, fire rage and terraquake to set up the correct stains and then elemental genesis on the next turn. If you get unlucky and get two of the same type of stain you should set up for Lightning dance. Last spell slot is essentially a flex slot. Either add some buffs or Mayhem to clear up your stains (if you have 4 but can't cant Lightning dance). For Lumina/pictos cheater (obviously) gives the biggest power boost to your build but you need to make sure you start with at least 5 AP to cast the set up spells and then make sure you gain at least 4 AP for your next turn to cast genesis.Maybe there's some ultra late game build that works, but I found a build that I enjoyed and when it stopped working I felt I'd rather remember her as she was than try to make her into something I might not enjoy.
No. Vettel got a 10 second stop-go and 3 penalty points for essentially the same thing. 3 penalty points is fair. You can disagree on the 10 second ban and I will agree that it should've been a a clear disqualification (assuming the rulebook allows something like that) or at the very least a 10 second stop-go. 3 race ban is just overkill and a lifetime ban would be completely idiotic.
I want to see you explain how Spec Ops: The Line is the same thing as this propaganda shit piece.
I get the gist, I agree that games like America's Army shouldn't be on Steam but you can't just broad stroke all "grunt in the middle east" games as propaganda. They can end up being something totally different and not comparable at all.
I haven't played Mordhau but based on what I've seen of gameplay it has a different issue I have with first person melee, which is that you have no perception of reach. If you can't identify how far you or your opponents can attack then the gameplay turns into sticking your face in your opponents face and I find that pretty annoying. I guess I'm kinda picky about my melee combat.
After giving it some thought I kinda agree with the author. Not in the hyperbolic sense that it's the worst thing ever, nor in the sense that I don't like parrying because I suck at it, but I agree on the point where he's talking about fencing.
There's so much more creative freedom and depth in actual martial arts, HEMA, fencing etc. that is just completely missing from most games. You don't get the contact feel of your opponent, you can't physically feel what your opponent will do. You can't really gauge how far your attack will reach or, more importantly, how much range your opponents have. You can't choose your angle of attack and, again more importantly especially in the context of parrying, choose how you defend. Your attacks are generally just a button click at which point the character does whatever attack has been programmed. Your defense is just a button click that generally blocks all attacks in front of you. Your parry is also just a button click that if timed right just parries (and sometimes automatically ripostes as well). All the nuance of melee combat is simplified to "one button for blocking/parrying and one button for attacking".
So yeah, parrying does suck until we can turn it into something more engaging than just timing a button press.
A company can become more agile with layoffs if you have a bunch of useless middle managers who exist only to justify their existence and you lay them off.
I don't remember who but someone made a good example with the "this is fine" meme in Clair Obscur. Someone on the development team came up with the idea and it probably took a day or two to set up. So they took a day or two and it's in the game. Had the game been made by Ubisoft that meme would've never ended up in the game because the idea would've gone through 5 different managers who need to give their blessing (because none of them want to take the full responsibility in case it sucks), then it goes through legal to make sure there's no infringement, then through pr to make sure it's not somehow offensive. Eventually a week has passed and management is still deciding if it should be implemented. Finally it gets canned because the time spent on making the decision had already made it too costly to implement. Something that could've been done in a day took a week and nothing got done.
But I'd be surprised if that kind of downsizing is what Jagex had in mind.