For those wondering, Connect is basically the layout of rif, so if you came from that, connect is right for you
flashmedallion
I'm all for it if gathers up a whole bunch of basic/casual internet users and keeps them in the shallow end of the pool. I know it sounds elitist and snobby but I don't even care any more. If the people who turned reddit and twitter into destinations for celebrity gossip and meme ghettos have their own little neck of the woods then everybody wins.
People are worried about it being an E/E/E manoeuvre but I see it as a plus happening this early - a great scenario to test and observe how federation (and defederation) works in practice and gives the whole ecosystem some experience in dealing with potentially hostile actors.
So far though, worst case is if threads turns out to be a real blight on the fediverse, then major instances with defederate them and that will be the end of it.
I've found the same thing. Twitter was great for very specific, topic-based communities with everything else filtered out. The only reason I used it heavily was because of a couple of small, insulated scenes.
My Mastadon instance is just an insufferably banal stream of tweeters who are united in their fear of posting anything interesting enough to be offensive. It's basically "nice twitter", which still sucks balls anyway if you don't have a scene to keep in touch with.
Lemmy is very much "nice reddit" for now and I'm finding it far more enjoyable to use.
Unsure there sorry, I use Tusky
Golden rule of platforming is that its about timing.
Don't fall into the trap of making your "hard" jumps the ones where you have to perfectly jump at the last possible frame and then barely scrape your toe on the other ledge to make the jump.
It's about consistent jumps, predictable arcs, and intuitive falls, and then slowly adding pressure to the player to make them correctly execute where to land while correctly predicting when they'll land.
Your levers are:
- Technical execution - vary the complexity of command chains (eg jump, then dash, then swoop)
- Accuracy of prediction - vary the window of time that the correct movement will land safely (eg platform moves left and right on a loop)
- Finite preparation - limit the time they can plan their next move, or the info they have of what's ahead (eg a series of platforma crumble when you step on them, or lower the visibility distance in a section)
So if people say it controls bad it's because they're not being tested on these things. If you're looking for help in the actual movement, you want to think in terms of dampening and acceleration - how quickly does the character become predicable to control from a standing start? The longer they take to speed up and slow down, the higher you are setting your second two levers .
I decided to test the ReVanced patch for using your own API key out of curiosity and it worked great so I've kinda just kept it. Still using it to check into a couple of small communities but otherwise coming here for my scrolling and headlines
Only if you used it in a very mainstream, surface level way
Sure, but it's still remarkable and it does change the tenor of the overall site.
At one point a couple of years ago I peeked at /all and I'm gonna say 85% of the top posts were from subreddits that were basically themed variations of "hey look at this asshole"
That shit definitely filters into the culture, and you see it in comment threads all the time where sometimes idea of a worthwhile contribution is just tagging iamverysmart or whatever
The whole site just primed itself into getting annoyed, pissed off, or outraged about anything at the drop of a hat
Your client should have All and Local feeds, All being for everything your instance is federated with
We've also already seen Beehaw defederate from lemmy.world and sh.itjust.works due to the sheer volume of users creating issues around moderation
Troubling but understandable. Beehaw is basically fediverse tumblr, they need to prioritise their own safety.
It really highlights the other main issue though in that people really want a new alternative to work so are obsessed with growth at all costs. But maximising the influx of new users is going to have negative effects on quality, culture, and community.
A bit of friction to onboarding, and a slow steady growth that allows a community to form is what's going to set this up for success
Tragic. Why aren't making low-cost wool clothing etc.?
It's a matter of time in my opinion. Out of the major federated instances, if (for example, but this applies to any topic) Games@a and Games@b are too similar, one will end up becoming the 'winner'. Others will either develop their own identities or slowly fade.
Eventually it'll just be a known thing, Games@a is a little more loose and jokey while Games@b is a little more organised and on-topic, and if you're 14 and want to get in long-winded insult exchanges about the best CoD then there's also Games@c