what the fuck are you paying taxes for!?
dead brown kids!
what the fuck are you paying taxes for!?
dead brown kids!
"Oh no, I can't play this modern video file using a codec that's literally been around for more than 10 years unless you pay me $0.99 for a codec pack..."
Every single time I forget to change it and I want to play an h265 file from my phone.
what photoshop masking does to a mf
Ehhh, I find that PLA doesn't survive well in continuously wet environments- gets kinda cheese-y like.
Thats interesting you havent had any problems with it being wet though. ASA must be a lot more sensitive to manufacturer, because I had four complete spools of Bambu that just wouldn't do shit without drying, and I'm about 30/80 on spools of Overture ASA that need drying vs don't.
ASA is basically inert unless you're dealing with weird acids or acetone so I don't worry about the chemistry too much. PETG will generally be a little better chemically but nothing that you'd see in a sewer.
Reminder that a President-Elect remains a private citizen up until inauguration day, meaning Trump is flagrantly violating the Logan Act by trying to make all these "deals" before he is even in power.
Huge advantages. So much so that multiple government agencies will actively rely on amateur operators to get status reports and communications in and out of disaster zones. There are organizations dedicated to training and indexing operators too, both independent and government run.
https://en.m.wikipedia.org/wiki/Amateur_radio_emergency_communications
http://www.arrl.org/amateur-radio-emergency-communication
For personal communications it's not that great of course, but you can become an invaluable asset to your nearby community by having a radio during a disaster.
Typical mobile amateur radio kits can be operated on tens of watts at most, and will effectively run indefinitely from small solar panels or an idling car. And you can reach out quite far just by tossing an aerial wire up in a tree anywhere.
If you're interested in getting into amateur radio I highly recommend it. It's super fun to chase signals and see what parts of the world you can talk to. Definitely worth getting licensed as it's not a terribly expensive hobby to get into either (although the cost ceiling can be.... very high haha).
You don't need a license to listen, only transmit, so if you don't want to committ you can grab a cheap radio and some wire for a poor man's listening station.
ASA is the peak material for outdoor prints with the best uv and weather resistance. It is quite a bit expensive but worth it imo if it's not something you want to replace every 2 years. Downside is it must be dried before use every time and printed in a good enclosure printer, ideally preheated.
How big is the cap? Is it a threaded pipe clean out cap or a manhole sized cap?
There are codes regulating the loads a septic cap has to support (preventing people from falling in) as well as some need for atmospheric sealing. If you have to print in multiple sections I don't know how tight you can make it and how strong it can really be if there is glue involved.
Curved slopes can be defined as any combination of mathematical formulas on a graph. This means there are any combination of ways to get feom one point to another - effectively infinite.
For a 2-dimenzional plane, these curves are usually defined as a value (y, vertical axis) that is calculated at each location of another value (x, horizontal axis).
A linear slope or "straight line" is a simple rise over run. For every x units you travel in a direction, your height will change y units. On a 2d plane it is the "most" distance efficient way to get from A to B.
How you define "smoothness" matters... In math land, the linear slope is the smoothest as its curvature never changes. In real life it results in an abrupt stop and start at either end with a constant velocity along the line.
A real life "smoothest path" when changing the Y-value/height of your line involves a cubic or logarithmic slope-in and slope-out of the line, like this bezier curve.. Think of the "steepness" as the speed of your car (how fast your distance changes along the y axis), and the x axis the time you have been driving. Gradually pushing the accelerator on your car until you're up to speed, coasting in the middle, then gradually apply the brakes until you come to a stop at point 2.
You're expecting a .ml user to read?
Dumpster fire next to a dumpster fire